Hello everyone, I'm working on a shader to make it appear that a surface is dripping water. I'm using a Panner to scroll the normal maps and a light diffuse down to make it appear that water is running down the surfaces. However it flips direction based on the UVs. It looks like I'm going to have to build a third UV set just for this texture because it would be inefficient for all vertical surfaces to be aligned in the UV space.
So here's my question; does anybody know of a way that I could use a material to correct this problem? I was messing around with World Position, Object World Position and Object orientation but I couldn't get the result I needed. I'm not worried about the tops of surfaces just the sides. Does anyone have any suggestions?



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