Results 1 to 14 of 14
  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    242

    Default Unreal Dimensions.

    First of all i created this thread for helping others to quick find a reference for their dimensions in the UDK, without playing around for "hours". I know most of the overall scaling depends on the type of game that you create, but the following are at least in our opinion the most fitting one for a FPS or TPS game inside the UDK.

    THIS IS NO REAL WORLD REFERENCE! ITS A REFERENCE FOR THE "BEST" LOOK n FEEL INSIDE THE UDK.


    Basics:
    1 Unreal Unit = 1 3DS Unit = 2cm.
    As far as i know Maya works with Centimeters as the default unit of measurement.

    Conversions:
    1UU = 0.02 meters
    1UU = 0.0656167979 feet
    1UU = 0.787401575 inch
    1UU = 1.24274238 × 10-5 miles

    Characters:
    The base character in the UDK is 96 Units tall which equals 192cm. HINT: Hulk Hogan is 192cm tall .

    Male Player Height = 91U = 182cm.
    Female NPC Height = 85U = 170cm.
    Source (here)

    The Jump and CrouchHeight depends on your own like you have to experiment with that. You can tweak both of them inside the "YourPawn.uc" with:
    Code:
    defaultproperties
    {
        CrouchHeight=XX             // Basic is 29.0
        MaxJumpHeight=XX            // Basic is 49.0
    }
    Rooms:
    Wall Height = 216U = 432cm. (if Hollowed otherwise -24 Units or see room height.)
    Room Height = 192U = 384cm.
    Wall Width = 12U = 24cm.
    Door W/H = 60U/112U = 120/224cm. (Measures represents the inner space, the outer space should be something around 4 or 6 Units wider.)
    Windows W/H = 48U/82U = 96/164cm. (Windows should be place 46 Units above the ground.)


    So thats all for now if someone has something that i could add let me know, but for a general reference i think its enough.
    Hope it helps the one or another.

    Sincerely
    -Chris R.

    Now also located here at the UDKC
    Last edited by FlynT; 11-12-2010 at 11:15 AM.

  2. #2
    Iron Guard
    Join Date
    Nov 2009
    Posts
    562

    Default

    Thanks, i always forgot to bookmark the site i used before for the units and whatnot.

  3. #3
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Posts
    453

    Default

    Useful thanks !
    I 4M 4LW4Y5 H3LPFUL. 4T L345T ! BuMp3D Y0uR THr34D.

  4. #4

    Default

    Interesting, thanks.

  5. #5
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    San Diego, CA
    Posts
    166

    Default

    excellent post, I think this is very helpful to give us all an idea of how to think of scale in UDK. I knew it was probably just relative (yay I was right), but I feel better now knowing the conversion is 1:1 from 3dsmax, before I was just *hoping* it was heheh.

    Thanks
    My blog for UDK stuff: http://udkoder.geekprojex.com

  6. #6
    MSgt. Shooter Person
    Join Date
    Oct 2010
    Posts
    75

    Default

    Thx

    I am work whit this dimensions :d

    Bye
    Actual CEO whit Warkanlock Studios

  7. #7
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    405

    Default

    Is there any way to change your character height in script?

  8. #8
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    242

    Default

    Their is a line inside the UTPawn DefaultProperities block which could be made for this. Im not really sure but you can try it.

    Scroll down to the default properities block and look inside the

    Code:
    Begin Object Class=SkeletalMeshComponent Name=WPawnSkeletalMeshComponent
    ...
    Scale=1.075
    ...
    theirs on more line

    Code:
    Begin Object Name=OverlayMeshComponent0 Class=SkeletalMeshComponent
    Scale=1.075
    ...
    As i said before im not sure if they change the player height or scale in general but you can try it. Let me know if you had luck with this.
    Last edited by FlynT; 11-12-2010 at 11:29 AM.

  9. #9
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    San Diego, CA
    Posts
    166

    Default

    UM YES ! THAT WORKS YOU ARE AWESOME..

    My custom player mesh was teeny weeny compared to a wall 512 tall in unreal, I did Scale=4.0 and went down a bit and changed:

    CollisionRadius=+0072.000000
    CollisionHeight=+0132.000000

    It was Radius 18 and height 30 before, I just times by 4 then fiddled until his feet landed correctly. Everything scaled perfectly! I'm amazed and dumbfounded by the simplicity and grace. Animations are fine and 'show collision' verifies that the physics asset scaled along with it so it doesnt look like any complications from this method at all. Hurray! udaman!
    My blog for UDK stuff: http://udkoder.geekprojex.com

  10. #10

    Default

    Sticky please. I know it's maybe small detail in UDK but always....handy

  11. #11

  12. #12

    Default

    Quote Originally Posted by FlynT View Post
    First of all i created this thread for helping others to quick find a reference for their dimensions in the UDK, without playing around for "hours". I know most of the overall scaling depends on the type of game that you create, but the following are at least in our opinion the most fitting one for a FPS or TPS game inside the UDK.

    THIS IS NO REAL WORLD REFERENCE! ITS A REFERENCE FOR THE "BEST" LOOK n FEEL INSIDE THE UDK.


    Basics:
    1 Unreal Unit = 1 3DS Unit = 2cm.
    As far as i know Maya works with Centimeters as the default unit of measurement.

    Conversions:
    1UU = 0.02 meters
    1UU = 0.0656167979 feet
    1UU = 0.787401575 inch
    1UU = 1.24274238 × 10-5 miles

    Characters:
    The base character in the UDK is 96 Units tall which equals 192cm. HINT: Hulk Hogan is 192cm tall .

    Male Player Height = 91U = 182cm.
    Female NPC Height = 85U = 170cm.
    Source (here)

    The Jump and CrouchHeight depends on your own like you have to experiment with that. You can tweak both of them inside the "YourPawn.uc" with:
    Code:
    defaultproperties
    {
        CrouchHeight=XX             // Basic is 29.0
        MaxJumpHeight=XX            // Basic is 49.0
    }
    Rooms:
    Wall Height = 216U = 432cm. (if Hollowed otherwise -24 Units or see room height.)
    Room Height = 192U = 384cm.
    Wall Width = 12U = 24cm.
    Door W/H = 60U/112U = 120/224cm. (Measures represents the inner space, the outer space should be something around 4 or 6 Units wider.)
    Windows W/H = 48U/82U = 96/164cm. (Windows should be place 46 Units above the ground.)


    So thats all for now if someone has something that i could add let me know, but for a general reference i think its enough.
    Hope it helps the one or another.

    Sincerely
    -Chris R.

    Now also located here at the UDKC
    I have a question !
    I saw that you wrote that not actual size, but if it
    1 inch = 2.54 cm [Source]
    so
    1 UU = 0.02
    And
    91 UU = 1.82 cm

    but if 1 inch = 2.54 cm
    the real dimension of 91 UU it is 2,32 cm (91 * 0,0254)
    I misinterpreted ?

  13. #13
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    242

    Default

    Sorry for answering your question so late.

    1UU = 0.78inch = 2cm

    The math would be 0.78 inches multiplied by 2.54 = round about 2 centimeters.

  14. #14

    Default

    Thanks for response


 

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