
Originally Posted by
peasjam
Importt your separate pieces. So you have, eg a head skelMesh and another for the rest of the body.
Open the larger skelMesh in the animSet viewer, then open the socket manager (near top left, looks like a red half sphere).
Create a new socket, you'll need to choose the jointer socket is parented to. You'll prob want to use top spine joint or maybe neck depending on your joint layout. You'll be prompted to give the socket a name.
In the socket properties there is a slot for previewSkelMesh, select your head in the asset browser and add it to this path. Your head should now appear as well in the animSet viewer (note this is a preview only). You will need to adjust your socket position and orientation to line the head up properly.
Now to attach in a level;
Bring in your body and head as skelMesh actors. In Kismet, create an attachToActor node and a character variable for each skelMesh actor. Connect each one to attach node. In node properties type the socket name in the bone name text field. Connect a levelLoadedAndVisible node to the attach node.
Matt.
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