Oki u misunderstood my question, i know how the Crowd and DD "versions" of "GeneratePathToActor" work, but the 2 functions inside "GameAIController" are not the one that are used, since they both DD and CrowdAgent don't extent from GameAIController.
Also the signature is different:
Code:
class GameAIController
event bool GeneratePathToActor( Actor Goal, optional float WithinDistance, optional bool bAllowPartialPath );
event bool GeneratePathToLocation( Vector Goal, optional float WithinDistance, optional bool bAllowPartialPath );
vs
Code:
event vector GeneratePathToActor( Actor Goal, optional float WithinDistance, optional bool bAllowPartialPath )
So i wonder why is the signature different and why did DD/CrowdAgent implemented those them-self?
I mean its no big problem im just curious
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