Say, I'm currently working on a color modifier and as usual I'm probably just over-thinking a really simple solution here probably, but is there some way to edit a material instance with kismet and save it as the new instance that way when my car uses the instance it instances the new color instead of the old one? So far I can change the color just can't get it to save it...
or would I have to find some way to do this in Uscript?




Reply With Quote

![Send a message via ICQ to Blade[UG]](images/styles/TwistedDark/misc/im_icq.gif)
![Send a message via Yahoo to Blade[UG]](images/styles/TwistedDark/misc/im_yahoo.gif)



Bookmarks