Perhaps you don't have an eye for scaling, because this is massively off

The meshing and textures are accurate, but the BSP is overscaled enough to almost make this an onslaught map, or at least vctf (vbr?). The actual UC map you can run from one base to the other in the time it takes to get just almost out of the base in this massive version.
I'll continue my version soon, and this is a good reference aid, but I think it's unusable as a point to go from directly as-is. I've lost a bit of my enthusiasm for this project given happenings as of late, but I have no plans not to complete this. When I have a significant update I will post it. Until then I hope other things mentioned above will continue to progress at some rate.
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