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  1. #1
    Boomshot
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    MAP PACK [FIXED]UCBP [Beta C ?] (mutators and maps from Unreal Championship 1 & 2)

    UCBP Beta C

    Contents:
    • Unreal Championship Weapons Mutator
    • A collection of 11 total maps from Unreal Championship and Unreal Championship 2.
    • Floaty Cadavers mutator
    • Unreal Championship Insta-Gib


    Map list
    1. DM-UCBP-Aqua_Mortis][
    2. DM-UCBP-Compressed 2 (port -Epic map)
    3. DM-UCBP-Evil Hands][
    4. DM-UCBP-Gael (Epic map redone to match UC1 version)
    5. DM-UCBP-Deadbolt][
    6. DM-UCBP-Horizon][
    7. DM-UCBP-Praxis][
    8. DM-UCBP-Morbias (UC2/UT3 style)
    9. DOM-Deserted][
    10. CTF-Turmoil][
    11. CTF-Lava_Giant (port -Epic map)


    Screenshots (more below)
    UC1 Weapons

    DM-Aqua_Mortis
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    DM-Evil_Hands
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    DM-Morbias
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    DOM-Deserted][
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version



    KNOW ISSUES & DIFFERNCES WITH UC or UC2
    -UC1 weapon textures for the Assault Rifle, Link Gun, and Shock Rifle are still low resolution but that issue will be fixed by Sly at some point.
    -UC1 weapon 3rd person meshes were not availible, so I had to make my own based from the static meshes.
    -Dual wield Assault Rifle in 3rd a little off place in 2nd hand
    -No Freon/TAM support (how to fix?)

    Authors:

    Skred (Level design, animation, texturing, modeling, rigging, programming)
    Sly (high res textures for UC1 weapons)
    Great Emerald (UT2003 style stuff like sounds, link projectile, shield gun stuff)
    100 gping (Link Gun Medic and UT3/UC2 udamage creator) Link Gun Medic not yet released with this pack...try his healing link gun for a preview
    Epic Games
    Digital Extremes

    Contributors:
    Gildor (UC updates to uModel)
    YourPackage (MASSIVE asset contributor and creator of UC2 characters that will join the pack later)
    Obsol33t (mapping assistance and sound design)
    Iwanpompier (manual jump pad for UT2004 creator [UC2 levels])
    Great Emerald (programming mentor)
    DG_Unreal (mapping assistance-Terrain pimpage beyond what UED can provide)
    Jefe (mapping assistance-Deserted)
    100GPing (UT3 uDamage and asset contributer from uModel)
    Mons Olympus (Praixs pillar based off of his model)
    PartyBoy (Aqua mortis super optimizer)
    Doug-C-Icarus (UC LG fix finder)
    Dark Barrage 99 (UC consultant, map consultant, Lava Giant work, Speies Stats master)

    Thanx (programmers who helped my nooby self)

    Meowcat
    INIQUITIOUS
    WORMBO

    (hope I did'nt forget anyone..lmk if I did)

    DOWNLOAD: (press cancel if it asks you to upgrade)
    http://www.mediafire.com/?2o6fpicawd55pw7
    Let me know if it installs correctly and will work.

    Semi-permanent mirror for Lilarurl:
    http://tarantola.alexandre.free.fr/U...20(Beta_B).zip


    http://www.mediafire.com/?nbfg0bea78mmamz (updated link 11-4-2010)
    • Lots of fixes to mutator, maps ,and weapons (no known bugs at this time)
    • 2 new CTF maps
    • Translocator now included (with team skins not in UC1)
    • HighRes Bio, Trans and Flak skins
    • Floaty Cadavers mutator now incuded (UC1 mutator)
    • Other stuff I forget at the moment



    UC2 characters will be packaged with this for final release.

    Permissons:

    The base/diffuse textures are the property of Epic Games and or Digital Extremes, so these textures are free to use for anyone in the UNREAL community. They are not to be used outside of Unreal Tournament 2004. You can use my shaders, and prefer that you do not modify my materials unless it is a must. You are also free to use any of the custom pickups in the maps, just be aware they need to be "floated" off the floor not to returrn an error.

    The static meshes from Unreal Championship 2 are NOT to be used by anyone, for any map or mod ,for any game or Engine. They were created by me, in Maya PLE and I reserve the right to use them in future maps, and do not wish them to become over-used in the community. You are free to develop your own static meshes with the UC2 textures, but you are NOT to use these at ALL. This policy flies out of the window if you contact me and have a remake of a UC2 map in the works, and can show it to me. Then I will let you use my static meshes. Sorry if I sound like a jerk, but I busted my buns on these things. There is no justification for using them that you can formulate in your brain, they are not “freeware models”, they are not Epic's models, they are my work.

    FEEDBACK:

    Please watch this video of UC1
    http://www.youtube.com/watch?v=kAlN-sl8ixw
    Last edited by Skred; 04-18-2012 at 09:51 PM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  2. #2
    Boomshot
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    Default Map Screens

    DM-Horizon][
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    DM-Deadbolt][
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    DM-Praxis][
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    CTF-Turmoil][
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by Skred; 08-02-2010 at 11:46 AM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  3. #3
    Boomshot
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    Default UC Translocator (coming w/ Beta 1.5 soon to be released)

    CTF-Lava_Giant
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    DM-Gael (UC style)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    DM-Compressed2 (UC style)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    RedTeamTranslocator in a well lit area:
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    New BioSkin;
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by Skred; 08-02-2010 at 12:07 PM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  4. #4
    Boomshot
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    Default

    (UC1 RL on DM-Praxis from UC2)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    (UC1 BioRifle on a UC1 map left out of PC versions of UT2: DM-Aqua_Mortis)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    UC TransLocator
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    UC1 Shock Rifle on DM-Deadbolt from UC2
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version


    JeFe very kindly added everything to his server (older version as of 3-24-2011):
    Quote Originally Posted by jefe View Post
    Just thought I'd mention I have a server up with all the current UCBP content. Default gametype is invasion, and the UC1 weapons work great in rpg mode. Non-rpg game modes are also availabe, just join and vote.
    Last edited by Skred; 03-24-2011 at 07:22 PM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  5. #5
    Marrow Fiend
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    Default

    Great! I'll try to make the remaining textures look like the weapon textures in 2k4
    Now that I have the possibility to compare it ingame it will be way easier for me.
    I'll try to spot as many bugs as possible so that you can fix that.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  6. #6
    Boomshot
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    Default

    Quote Originally Posted by Sly. View Post
    I'll try to spot as many bugs as possible so that you can fix that.
    Lets hear the good stuff too I'm a hamXD

    Any screen shot taking affciandos can post their sweet screenshots and I'll put them in the reserved spots
    Last edited by Skred; 07-09-2010 at 04:16 AM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  7. #7
    Boomshot

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    Default

    cool, see the UT3 Udamage in the background(last screen) xD


    Edit: OK, should I play with small weapons off or on(?), because they look a little wieard o0
    Last edited by 100GPing100; 07-08-2010 at 11:19 AM.

  8. #8
    Marrow Fiend
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    Just started UT2004 and picked up the Shock.
    Bug #1: If you have "classic model = on" it does still show the 2k3 model.
    And yea.. Some weapons look a bit misplaced especially with small weapons off.

    PS: Same for Link Gun. To see the UC models I have to uncheck "classic model" in both, 2k4 and UC weapon models in the weapon settings.
    Last edited by Sly.; 07-08-2010 at 02:54 PM.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  9. #9
    Boomshot
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    The classic model thing only seems to be a bug if you are using "classic model" before you install the mutator. Just uncheck it, and restart the game, and everything should be fine. They do keep the option to use the 2k3 model.

    LMK what you guys think about the maps too
    Last edited by Skred; 07-09-2010 at 04:17 AM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  10. #10
    Boomshot
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    Default

    Added more details to contributer list THANX GUYS!
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  11. #11
    Marrow Fiend
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    Default

    BTW forgot to mention that you should flip the Rocket Launcher ammo about 90° so that it lies on the ground. It looks like it could start rolling (especially if you place it on a slope). See screenshot in 3rd post.
    And maybe scale the Shock ammo down a bit. To maybe 0.75 or 0.5. It's way too big if you compare it with other ammos.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

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  12. #12
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    Default

    Quote Originally Posted by Sly. View Post
    BTW forgot to mention that you should flip the Rocket Launcher ammo about 90° so that it lies on the ground. It looks like it could start rolling (especially if you place it on a slope). See screenshot in 3rd post.
    And maybe scale the Shock ammo down a bit. To maybe 0.75 or 0.5. It's way too big if you compare it with other ammos.
    Shock rifle ammo size should match what it is in UC.

    I'll work on getting the scale right for the full-size weapons, as I guess we're using your alignments for small weapons.

    But how do I use the UC weapons? The mutator doesn't do anything for me.

    The maps look great, on Morbias if you stand where the redeemer is and look up at the skybox you can see the seam rather clearly.
    Last edited by Deuxsonic; 07-08-2010 at 07:36 PM.

  13. #13
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    Default

    I have classic models turned off on all weapons. I took everything in the archive and dragged and dropped into my UT2004 folder, and the folder names are all correct. I make it the only mutator active, start the map, and the weapons haven't changed.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Skybox texture misalignment


    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Weapons don't change with mutator.

  14. #14
    Marrow Fiend
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    Hm.. Where do you need dynamic light there?
    BTW: Disable bshadowcast for the lift and set the lift to bdynamiclightmover=true. That would make it look way better

    EDIT: That bug with the classic model is solved when you set it for the UC weapons to false. For some reason it didn't work for the first time but now it works just fine. Maybe you have to disable classic model for both first and then you can set it to classic model for the 2k4 weapon again. I dunno. Weird bug but it's solved (somehow).
    Last edited by Sly.; 07-08-2010 at 08:19 PM.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

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  15. #15
    Marrow Fiend
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    The mutator works great for me. Nothing should be missing. (or wait.. Maybe sound files? I'll check if I have sound files.)

    Forgot to mention that you were right with the Rocket Launcher ammo.
    But I still think it would look better if it would be flipped by 90°. The LG doesn't replace the Sniper Rifle. Needs to be fixed!

    EDIT: No sound files. Looks like everything was included in the zipped pack.
    Last edited by Sly.; 07-08-2010 at 08:35 PM.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

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  16. #16
    Boomshot
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    It's more problematic that way bud, I had it set like that at first It gets stuck in the floor or float alot set-up that way.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  17. #17
    Marrow Fiend
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    Oww.. Then it's not worth the trouble. You want to make dynamic lights in Aqua Mortis right? Where do you need them? I may do it for you tomorrow.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

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  18. #18
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    I had to download the file UC2WeaponMaterials in order to play with the weapons. Perhaps you could include a downloadable version of this file?

    They look good, however some of the effects aren't working. The strobing effect on the RL screen doesn't work, the reticle on the assault rifle doesn't rotate, I can't remember if the screen on the link and flak moved but if it did, it's not in here (static layer possibly not transparent?) The assault rifle alt fire might be too slow. The flak cannon fire is really fast but I think that's how it was in UC too.

    Leave the rocket ammo alone, it looks that way in UC.

    Doesn't the mutator already in the game replace the sniper rifle with the lightning gun if you choose?

    The sounds and other effects I guess Emerald will do since it sounded like he wanted to do it.
    Last edited by Deuxsonic; 07-08-2010 at 08:49 PM.

  19. #19
    Marrow Fiend
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    Well I started a game on a map with a Sniper Rifle but I had a Sniper Rifle there. No LG.
    Is there a mutator option?
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

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  20. #20
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    Did you use 2004's mutator that converts all the sniper rifles to lightning guns? It may or may not be compatible with the weapon mod, if it isn't then it could be added as an option.
    Last edited by Deuxsonic; 07-08-2010 at 09:03 PM.

  21. #21
    Marrow Fiend
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    I did only use the UC1 weapon mutator. I could check if it works fine but only tomorrow because I'll go to bed in about 5 minutes.
    (it's 3:10 AM here in Germany )
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

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  22. #22
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    It looks like the ammo pickup for the assault rifle is still missing...

    I got the first weapon alignment done for you:

    Rocket Launcher:

    set UC1Weapons.UCRocketLauncher PlayerViewOffset (X=-2)
    set UC1Weapons.UCRocketLauncher PlayerViewOffset (Y=5.3)
    set UC1Weapons.UCRocketLauncher PlayerViewOffset (Z=2)
    set UC1Weapons.UCRocketLauncher PlayerViewPivot (Roll=200)

    Compared it carefully in Photoshop to the screenshot and it matches with almost pixel-perfect accuracy. Now onto weapon number two.

    And the second:

    Flak Cannon:

    set UC1Weapons.UCRocketLauncher PlayerViewOffset (X=-5)
    set UC1Weapons.UCRocketLauncher PlayerViewOffset (Y=4)
    set UC1Weapons.UCRocketLauncher PlayerViewOffset (Z=-5)

    Number three:

    Minigun:

    set UC1Weapons.UCMinigun PlayerViewOffset (X=.1)
    set UC1Weapons.UCMinigun PlayerViewOffset (Y=2.1)
    set UC1Weapons.UCMinigun PlayerViewOffset (Z=-2)
    set UC1Weapons.UCMinigun PlayerViewPivot (Roll=150)
    set UC1Weapons.UCMinigun PlayerViewPivot (Pitch=400)
    set UC1Weapons.UCMinigun PlayerViewPivot (Yaw=0)


    It is important that you keep all other first person weapon alignment the same from this point on (meaning the beta you gave us) or these adjustments will not be correct (and with the amount of time I'm spending getting them just right I'm not doing them again.)
    Last edited by Deuxsonic; 07-09-2010 at 01:34 AM.

  23. #23
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    3 down, 4 more to go. Woo!

  24. #24
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    My detail levels are maxed and the assault rifle reticle still doesn't rotate. The lightning gun fix does work though.

    I think you should do the UC2 mesh replacement for the sniper rifle. Either that or make it so when you use the mutator you can choose to replace all sniper rifles with lightning guns, a check box basically.

    There will be more weapon alignment values coming, have to get the other 4 weapons done.

  25. #25
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    No, it doesn't work without that file. What about the strobing stuff on the little screens that the weapons have?

  26. #26
    Boomshot
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    ^ Did not DL the update :/
    I guess I'll do a UT2Mod installer for the final release so that installation is full-proof.
    Last edited by Skred; 07-20-2010 at 08:48 PM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  27. #27
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    I mean the effects are there but they're not quite right for me. For example the one on the rocket launcher has 2 green strobes that go in opposite directions but it doesn't look this way for me. It just sort of expands and contracts. The one on the minigun goes one way for a while and then stops and goes the other way for a while. Strange.

    When I connected to the IP address earlier that was the file that got downloaded before I entered the match. Clearly it thinks it needs it because it wouldn't have downloaded it otherwise, would it?

    I downloaded the first beta you made available. I haven't updated to the later ones because I'm fearful of stuff changing and having to redo the alignment stuff that I'm working on (currently working on assault rifle.) I guess you changed it in a later one so chances are the problem will go away when I update.

    It seems you could do the UC2 non-melee weapons afterwards as it sounds like you did the sniper rifle and I remember seeing the rocket launcher in non-animated form. UC2 has some great models for the flak cannon and rocket launcher, for example.
    Last edited by Deuxsonic; 07-09-2010 at 03:57 AM.

  28. #28
    Marrow Fiend
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    Downloading (don't know if this is fixed but I don't think so)... Well I forgot to mention this bug:
    Switch to LG, pick up Udamage and take a look at our "fixed LG bug". The part is missing again when you have Udamage. :/
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  29. #29
    Marrow Fiend
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    This is a stupid idea but it could work:
    Maybe make a combiner with the Udamage texture and set it to two sided.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

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  30. #30
    Marrow Fiend
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    UDamage overlays the texture, so there is no real thing you can do there. Besides, it's a small detail, and it reappears when UDamage wears out, so it's not that much of a problem.

  31. #31
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    Well I can get a video that shows how the little screens work if you want to see the way that they look.

  32. #32
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    You know what I find interesting with UC1 weapons?

    They look, ALOT like UT99 weapons, just look at the Bio Rifle, Flak Cannon and Minigun! O_O

  33. #33
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    That's obvious UC1 is a branch of UT2 and kept older weapon design. The newer version is those of UT2003.

  34. #34
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    Quote Originally Posted by Rukifellth View Post
    You know what I find interesting with UC1 weapons?

    They look, ALOT like UT99 weapons, just look at the Bio Rifle, Flak Cannon and Minigun! O_O
    I like that design too. Else it might be that I wouldn't help FewPosts with the textures
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  35. #35
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    Quote Originally Posted by Sly. View Post
    I like that design too. Else it might be that I wouldn't help FewPosts with the textures
    I know right. I is too hard to work with
    Last edited by Skred; 07-10-2010 at 09:42 AM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  36. #36
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    Basically they look like this:

    The reticle on the assault rifle has 2 red arrow-like things that rotate around the inside of the reticle.

    The minigun's screen has a green dot and scan line that scan from top to bottom.

    The rocket launcher's strobe effect has 2 green bars that fly past each other (one goes to the left, the other goes to the right, and they go over each other.)

    The flak cannon's screen has scanlines that go from top to bottom.

    The link gun's screen does something similar to the flak cannon's screen IIRC.

    http://uk.youtube.com/watch?v=xrTP0aMZc28&fmt=18
    http://uk.youtube.com/watch?v=9Cno9HTkUg8&fmt=18
    http://uk.youtube.com/watch?v=hUVgxp5SqFo&fmt=18

    You can sort of see the effects in these.

  37. #37
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    I'll try to get a better visual for you. It's hard when going through lame youtube videos as they aren't high-res at all.

  38. #38
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    Here's my description of the rocket launcher strobe effect:

    You have a black bar, and 2 green bars. One bar moves from left to right, the other moves from right to left, wrapping around when they hit the end, so they cross over each other at random points.

    Right now nothing rotates on the AR for me. It looks like you have the white texture in front of the red one. The red one goes in front, and rotates, while the white one stays still.

    It'd be great if we could slowly do all of the custom UC and UC2 maps. Right now I don't have the equipment hooked up to do it but I really need to film the maps so someone can do them in detail.

    I really want to see the UC2 weapons too...

    Here's what you can add right now:

    Rocket Launcher:
    --------------------
    set UC1Weapons.UCRocketLauncher PlayerViewOffset (X=-2)
    set UC1Weapons.UCRocketLauncher PlayerViewOffset (Y=5.3)
    set UC1Weapons.UCRocketLauncher PlayerViewOffset (Z=2)
    set UC1Weapons.UCRocketLauncher PlayerViewPivot (Pitch=0)
    set UC1Weapons.UCRocketLauncher PlayerViewPivot (Yaw=500)
    set UC1Weapons.UCRocketLauncher PlayerViewPivot (Roll=200)

    Flak Cannon:
    ----------------
    set UC1Weapons.UCFlakCannon PlayerViewOffset (X=-5)
    set UC1Weapons.UCFlakCannon PlayerViewOffset (Y=4)
    set UC1Weapons.UCFlakCannon PlayerViewOffset (Z=-5)
    set UC1Weapons.UCFlakCannon PlayerViewPivot (Pitch=0)
    set UC1Weapons.UCFlakCannon PlayerViewPivot (Yaw=16884)
    set UC1Weapons.UCFlakCannon PlayerViewPivot (Roll=200)

    Minigun:
    ----------
    set UC1Weapons.UCMinigun PlayerViewOffset (X=.1)
    set UC1Weapons.UCMinigun PlayerViewOffset (Y=2.1)
    set UC1Weapons.UCMinigun PlayerViewOffset (Z=-2)
    set UC1Weapons.UCMinigun PlayerViewPivot (Pitch=400)
    set UC1Weapons.UCMinigun PlayerViewPivot (Yaw=0)
    set UC1Weapons.UCMinigun PlayerViewPivot (Roll=150)

    Assault Rifle:
    ----------------
    set UC1Weapons.UCAssaultRifle PlayerViewOffset (X=4)
    set UC1Weapons.UCAssaultRifle PlayerViewOffset (Y=5)
    set UC1Weapons.UCAssaultRifle PlayerViewOffset (Z=-1)/-1.4
    set UC1Weapons.UCAssaultRifle PlayerViewPivot (Pitch=-500)
    set UC1Weapons.UCAssaultRifle PlayerViewPivot (Yaw=850)
    set UC1Weapons.UCAssaultRifle PlayerViewPivot (Roll=0)

    Bio Rifle:
    -----------
    set UC1Weapons.UCBioRifle PlayerViewOffset (X=17)
    set UC1Weapons.UCBioRifle PlayerViewOffset (Y=9.4)
    set UC1Weapons.UCBioRifle PlayerViewOffset (Z=-1.5)
    set UC1Weapons.UCBioRifle PlayerViewPivot (Pitch=750)
    set UC1Weapons.UCBioRifle PlayerViewPivot (Yaw=-500)
    set UC1Weapons.UCBioRifle PlayerViewPivot (Roll=75)

    Link Gun:
    -----------
    set UC1Weapons.UCLinkGun PlayerViewOffset (X=-.5)
    set UC1Weapons.UCLinkGun PlayerViewOffset (Y=.5)
    set UC1Weapons.UCLinkGun PlayerViewOffset (Z=0)
    set UC1Weapons.UCLinkGun PlayerViewPivot (Pitch=0)
    set UC1Weapons.UCLinkGun PlayerViewPivot (Yaw=75)
    set UC1Weapons.UCLinkGun PlayerViewPivot (Roll=0)

    Shock Rifle:
    --------------
    set UC1Weapons.UCShockRifle PlayerViewOffset (X=-13)
    set UC1Weapons.UCShockRifle PlayerViewOffset (Y=-2)
    set UC1Weapons.UCShockRifle PlayerViewOffset (Z=1)
    set UC1Weapons.UCShockRifle PlayerViewPivot (Pitch=750)
    set UC1Weapons.UCShockRifle PlayerViewPivot (Yaw=750)
    set UC1Weapons.UCShockRifle PlayerViewPivot (Roll=-500)

    I'll do the small weapon alignment as well now that I've figured out how to do this well. Should be much easier now that I have each weapon aligned. Just a matter of pushing it further out and then giving it the same relative Y and Z position on the screen. I also have to give you the list of sounds.
    Last edited by Deuxsonic; 07-10-2010 at 12:33 AM.

  39. #39
    Boomshot

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    School? o0

    I finished school at one month or something

  40. #40
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    Put the biorifle pivot in as written. That's EXACTLY how it's supposed to look. Your original values do not match UC. This is about recreating UC weapons, so let's do it right.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    set UC1Weapons.UCBioRifle PlayerViewPivot (Pitch=750)
    set UC1Weapons.UCBioRifle PlayerViewPivot (Yaw=-500)
    set UC1Weapons.UCBioRifle PlayerViewPivot (Roll=75)

    Also the assault rifle line should read this:

    set UC1Weapons.UCAssaultRifle PlayerViewOffset (Z=-1.4)

    I'll do botpathing and put in weapons and things if need be for the new maps. Despite having done many Egyptian maps, I still think EyeofJahan is highly unique and worthy of being remade.

    Is the AR ammo mesh in?

    The sounds are pretty obvious of their location inside the package (just a matter of looking for the weapon name and they all have obvious names categorized under those. Remember that the shield gun has special sounds as well.

    Emerald are you going to add the 2003 effects to this?
    Last edited by Deuxsonic; 07-10-2010 at 02:12 PM.


 
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