UCBP Beta C
Contents:
- Unreal Championship Weapons Mutator
- A collection of 11 total maps from Unreal Championship and Unreal Championship 2.
- Floaty Cadavers mutator
- Unreal Championship Insta-Gib
Map list
- DM-UCBP-Aqua_Mortis][
- DM-UCBP-Compressed 2 (port -Epic map)
- DM-UCBP-Evil Hands][
- DM-UCBP-Gael (Epic map redone to match UC1 version)
- DM-UCBP-Deadbolt][
- DM-UCBP-Horizon][
- DM-UCBP-Praxis][
- DM-UCBP-Morbias (UC2/UT3 style)
- DOM-Deserted][
- CTF-Turmoil][
- CTF-Lava_Giant (port -Epic map)
Screenshots (more below)
UC1 Weapons
DM-Aqua_Mortis
DM-Evil_Hands
DM-Morbias
DOM-Deserted][
KNOW ISSUES & DIFFERNCES WITH UC or UC2
-UC1 weapon textures for the Assault Rifle, Link Gun, and Shock Rifle are still low resolution but that issue will be fixed by Sly at some point.
-UC1 weapon 3rd person meshes were not availible, so I had to make my own based from the static meshes.
-Dual wield Assault Rifle in 3rd a little off place in 2nd hand
-No Freon/TAM support (how to fix?)
Authors:
Skred (Level design, animation, texturing, modeling, rigging, programming)
Sly (high res textures for UC1 weapons)
Great Emerald (UT2003 style stuff like sounds, link projectile, shield gun stuff)
100 gping (Link Gun Medic and UT3/UC2 udamage creator) Link Gun Medic not yet released with this pack...try his healing link gun for a preview
Epic Games
Digital Extremes
Contributors:
Gildor (UC updates to uModel)
YourPackage (MASSIVE asset contributor and creator of UC2 characters that will join the pack later)
Obsol33t (mapping assistance and sound design)
Iwanpompier (manual jump pad for UT2004 creator[UC2 levels])
Great Emerald (programming mentor)
DG_Unreal (mapping assistance-Terrain pimpage beyond what UED can provide)
Jefe (mapping assistance-Deserted)
100GPing (UT3 uDamage and asset contributer from uModel)
Mons Olympus (Praixs pillar based off of his model)
PartyBoy (Aqua mortis super optimizer)
Doug-C-Icarus (UC LG fix finder)
Dark Barrage 99 (UC consultant, map consultant, Lava Giant work, Speies Stats master)
Thanx (programmers who helped my nooby self)
Meowcat
INIQUITIOUS
WORMBO
(hope I did'nt forget anyone..lmk if I did)
DOWNLOAD: (press cancel if it asks you to upgrade)
http://www.mediafire.com/?2o6fpicawd55pw7
Let me know if it installs correctly and will work.
Semi-permanent mirror for Lilarurl:
http://tarantola.alexandre.free.fr/U...20(Beta_B).zip
http://www.mediafire.com/?nbfg0bea78mmamz (updated link 11-4-2010)
- Lots of fixes to mutator, maps ,and weapons (no known bugs at this time)
- 2 new CTF maps
- Translocator now included (with team skins not in UC1)
- HighRes Bio, Trans and Flak skins
- Floaty Cadavers mutator now incuded (UC1 mutator)
- Other stuff I forget at the moment
UC2 characters will be packaged with this for final release.
Permissons:
The base/diffuse textures are the property of Epic Games and or Digital Extremes, so these textures are free to use for anyone in the UNREAL community. They are not to be used outside of Unreal Tournament 2004. You can use my shaders, and prefer that you do not modify my materials unless it is a must. You are also free to use any of the custom pickups in the maps, just be aware they need to be "floated" off the floor not to returrn an error.
The static meshes from Unreal Championship 2 are NOT to be used by anyone, for any map or mod ,for any game or Engine. They were created by me, in Maya PLE and I reserve the right to use them in future maps, and do not wish them to become over-used in the community. You are free to develop your own static meshes with the UC2 textures, but you are NOT to use these at ALL. This policy flies out of the window if you contact me and have a remake of a UC2 map in the works, and can show it to me. Then I will let you use my static meshes. Sorry if I sound like a jerk, but I busted my buns on these things. There is no justification for using them that you can formulate in your brain, they are not “freeware models”, they are not Epic's models, they are my work.
FEEDBACK:
Please watch this video of UC1
http://www.youtube.com/watch?v=kAlN-sl8ixw










[UC2 levels])

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I'll try to make the remaining textures look like the weapon textures in 2k4 












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