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  1. #1
    Boomshot
    Join Date
    Jun 2009
    Location
    U.S.A, Atlanta GA
    Posts
    2,098

    MAP PACK [FIXED]UCBP [Beta C ?] (mutators and maps from Unreal Championship 1 & 2)

    UCBP Beta C

    Contents:
    • Unreal Championship Weapons Mutator
    • A collection of 11 total maps from Unreal Championship and Unreal Championship 2.
    • Floaty Cadavers mutator
    • Unreal Championship Insta-Gib


    Map list
    1. DM-UCBP-Aqua_Mortis][
    2. DM-UCBP-Compressed 2 (port -Epic map)
    3. DM-UCBP-Evil Hands][
    4. DM-UCBP-Gael (Epic map redone to match UC1 version)
    5. DM-UCBP-Deadbolt][
    6. DM-UCBP-Horizon][
    7. DM-UCBP-Praxis][
    8. DM-UCBP-Morbias (UC2/UT3 style)
    9. DOM-Deserted][
    10. CTF-Turmoil][
    11. CTF-Lava_Giant (port -Epic map)


    Screenshots (more below)
    UC1 Weapons

    DM-Aqua_Mortis
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    DM-Evil_Hands
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    DM-Morbias
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    DOM-Deserted][
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version



    KNOW ISSUES & DIFFERNCES WITH UC or UC2
    -UC1 weapon textures for the Assault Rifle, Link Gun, and Shock Rifle are still low resolution but that issue will be fixed by Sly at some point.
    -UC1 weapon 3rd person meshes were not availible, so I had to make my own based from the static meshes.
    -Dual wield Assault Rifle in 3rd a little off place in 2nd hand
    -No Freon/TAM support (how to fix?)

    Authors:

    Skred (Level design, animation, texturing, modeling, rigging, programming)
    Sly (high res textures for UC1 weapons)
    Great Emerald (UT2003 style stuff like sounds, link projectile, shield gun stuff)
    100 gping (Link Gun Medic and UT3/UC2 udamage creator) Link Gun Medic not yet released with this pack...try his healing link gun for a preview
    Epic Games
    Digital Extremes

    Contributors:
    Gildor (UC updates to uModel)
    YourPackage (MASSIVE asset contributor and creator of UC2 characters that will join the pack later)
    Obsol33t (mapping assistance and sound design)
    Iwanpompier (manual jump pad for UT2004 creator [UC2 levels])
    Great Emerald (programming mentor)
    DG_Unreal (mapping assistance-Terrain pimpage beyond what UED can provide)
    Jefe (mapping assistance-Deserted)
    100GPing (UT3 uDamage and asset contributer from uModel)
    Mons Olympus (Praixs pillar based off of his model)
    PartyBoy (Aqua mortis super optimizer)
    Doug-C-Icarus (UC LG fix finder)
    Dark Barrage 99 (UC consultant, map consultant, Lava Giant work, Speies Stats master)

    Thanx (programmers who helped my nooby self)

    Meowcat
    INIQUITIOUS
    WORMBO

    (hope I did'nt forget anyone..lmk if I did)

    DOWNLOAD: (press cancel if it asks you to upgrade)
    http://www.mediafire.com/?2o6fpicawd55pw7
    Let me know if it installs correctly and will work.

    Semi-permanent mirror for Lilarurl:
    http://tarantola.alexandre.free.fr/U...20(Beta_B).zip


    http://www.mediafire.com/?nbfg0bea78mmamz (updated link 11-4-2010)
    • Lots of fixes to mutator, maps ,and weapons (no known bugs at this time)
    • 2 new CTF maps
    • Translocator now included (with team skins not in UC1)
    • HighRes Bio, Trans and Flak skins
    • Floaty Cadavers mutator now incuded (UC1 mutator)
    • Other stuff I forget at the moment



    UC2 characters will be packaged with this for final release.

    Permissons:

    The base/diffuse textures are the property of Epic Games and or Digital Extremes, so these textures are free to use for anyone in the UNREAL community. They are not to be used outside of Unreal Tournament 2004. You can use my shaders, and prefer that you do not modify my materials unless it is a must. You are also free to use any of the custom pickups in the maps, just be aware they need to be "floated" off the floor not to returrn an error.

    The static meshes from Unreal Championship 2 are NOT to be used by anyone, for any map or mod ,for any game or Engine. They were created by me, in Maya PLE and I reserve the right to use them in future maps, and do not wish them to become over-used in the community. You are free to develop your own static meshes with the UC2 textures, but you are NOT to use these at ALL. This policy flies out of the window if you contact me and have a remake of a UC2 map in the works, and can show it to me. Then I will let you use my static meshes. Sorry if I sound like a jerk, but I busted my buns on these things. There is no justification for using them that you can formulate in your brain, they are not “freeware models”, they are not Epic's models, they are my work.

    FEEDBACK:

    Please watch this video of UC1
    http://www.youtube.com/watch?v=kAlN-sl8ixw
    Last edited by Skred; 04-18-2012 at 09:51 PM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  2. #2
    Boomshot
    Join Date
    Jun 2009
    Location
    U.S.A, Atlanta GA
    Posts
    2,098

    Default Map Screens

    DM-Horizon][
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    DM-Deadbolt][
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    DM-Praxis][
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    CTF-Turmoil][
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by Skred; 08-02-2010 at 11:46 AM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  3. #3
    Boomshot
    Join Date
    Jun 2009
    Location
    U.S.A, Atlanta GA
    Posts
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    Default UC Translocator (coming w/ Beta 1.5 soon to be released)

    CTF-Lava_Giant
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    DM-Gael (UC style)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    DM-Compressed2 (UC style)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    RedTeamTranslocator in a well lit area:
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    New BioSkin;
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by Skred; 08-02-2010 at 12:07 PM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  4. #4
    Boomshot
    Join Date
    Jun 2009
    Location
    U.S.A, Atlanta GA
    Posts
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    Default

    (UC1 RL on DM-Praxis from UC2)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    (UC1 BioRifle on a UC1 map left out of PC versions of UT2: DM-Aqua_Mortis)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    UC TransLocator
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    UC1 Shock Rifle on DM-Deadbolt from UC2
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version


    JeFe very kindly added everything to his server (older version as of 3-24-2011):
    Quote Originally Posted by jefe View Post
    Just thought I'd mention I have a server up with all the current UCBP content. Default gametype is invasion, and the UC1 weapons work great in rpg mode. Non-rpg game modes are also availabe, just join and vote.
    Last edited by Skred; 03-24-2011 at 07:22 PM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  5. #5
    Marrow Fiend
    Join Date
    Mar 2010
    Location
    Germany
    Posts
    4,415

    Default

    Great! I'll try to make the remaining textures look like the weapon textures in 2k4
    Now that I have the possibility to compare it ingame it will be way easier for me.
    I'll try to spot as many bugs as possible so that you can fix that.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  6. #6
    Boomshot
    Join Date
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    Default

    Quote Originally Posted by Sly. View Post
    I'll try to spot as many bugs as possible so that you can fix that.
    Lets hear the good stuff too I'm a hamXD

    Any screen shot taking affciandos can post their sweet screenshots and I'll put them in the reserved spots
    Last edited by Skred; 07-09-2010 at 04:16 AM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  7. #7
    Redeemer
    Join Date
    Feb 2010
    Location
    Portugal
    Posts
    1,889

    Default

    cool, see the UT3 Udamage in the background(last screen) xD


    Edit: OK, should I play with small weapons off or on(?), because they look a little wieard o0
    Last edited by 100GPing100; 07-08-2010 at 11:19 AM.

  8. #8
    Marrow Fiend
    Join Date
    Mar 2010
    Location
    Germany
    Posts
    4,415

    Default

    Just started UT2004 and picked up the Shock.
    Bug #1: If you have "classic model = on" it does still show the 2k3 model.
    And yea.. Some weapons look a bit misplaced especially with small weapons off.

    PS: Same for Link Gun. To see the UC models I have to uncheck "classic model" in both, 2k4 and UC weapon models in the weapon settings.
    Last edited by Sly.; 07-08-2010 at 02:54 PM.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  9. #9
    Boomshot
    Join Date
    Jun 2009
    Location
    U.S.A, Atlanta GA
    Posts
    2,098

    Default

    The classic model thing only seems to be a bug if you are using "classic model" before you install the mutator. Just uncheck it, and restart the game, and everything should be fine. They do keep the option to use the 2k3 model.

    LMK what you guys think about the maps too
    Last edited by Skred; 07-09-2010 at 04:17 AM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  10. #10
    Boomshot
    Join Date
    Jun 2009
    Location
    U.S.A, Atlanta GA
    Posts
    2,098

    Default

    Added more details to contributer list THANX GUYS!
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?


 
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