I'm really new to UDK and the Unreal engine in general having worked with Source and Half-Life 1 since 99 so please excuse me if this is a stupid question...
I'm wondering about lifting material properties from a given surface... I know you can ALT+RMB a surface to steal its material and ALT+LMB to apply that material to another surface, however this only applies the material and not its UV coords. In Hammer you can steal the texture AND its coordinates. Is this possible in UDK so I don't have to set up the alignment, rotation, scale etc. on every individual face?
(P.S. I do realize you can select multiple faces and setup their coords at the same time, but I'm thinking for when you add new brushes after the fact and need to use the exact same settings on a new brush surface)