Hey, guys. I've been working on an untitled project that will eventually find it's way into these forums, but while my programmer is busy tinkering on it, I've taken the time to develop a Gears of War styled map in the UDK, using a great deal of the features presented in the May release of the UDK.
MP-Picote [as I'm tentatively calling it] is an outdoors jungle themed map inspired by the GDC_Features map that also came with the UDK. All assets are from the stock .upk packages in the UDK; I designed the level but not the individual parts. I built this primarily as a way to acquaint myself with all the features the UDK has been offering us: the lightmass system, mesh painting, light rays, (etc.) and also to demonstrate to friends what we could expect to see a Gears of War 3 multiplayer map to look like. It's about 90% done with just a "few" more things to put in place. As it is more a conceptualized idea then an actual multiplayer map, I've gone more for quality then performance here, but I will say that testing on the PC, it still runs at 30+fps.
Things still to do:
-Top part of the "Fort" area needs to be fully meshed
-Spawn areas need to be fully meshed
-Collision and Post Process volumes
-Mesh Painting
-Kismet implementation of "The Monster"
-Ambient Sounds
I'm not saying my work is awesome or that it's better then anyone else's here, but I do want to say that I'm quite proud of what I've accomplished so far. Take a look and see what you think!
Rather then posting a dozen pictures here in the thread and linking to my two flyby videos, I'm just gonna provide a link to my MP-Picote map page on my portfolio website. Here's the link:
LogicTree Studios
Thanks for checking out my work!!!




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] before I head off to work. Click the link after the jump if you're not feeling as lazy today to view the whole page for my map project.




for forests, palms etc), we started from here: 

















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