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  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    68
    Gamer IDs

    Gamertag: mai1box

    Default Smoke particles in games

    I know that some newer games are using volumetric particles for smoke/clouds/dust, but was wondering if there is a way to avoid this when using 2d particles.

  2. #2
    Iron Guard
    Join Date
    Dec 2009
    Location
    South of cheese
    Posts
    775

    Default

    There's a video on youtube about making fire. Basically you add a depth based alpha to the particle material and it will fade against walls instead of clipping.

  3. #3
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    68
    Gamer IDs

    Gamertag: mai1box

    Default

    Thank you sir.


 

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