Hello, I'm part of a team that recently switched over to UDK and am having some issues with creating a post process effect via a material effect. It's just a basic outline rendering effect, but I'm getting stuck on some tweaking features. When fog or light beams or other goodies are turned on, I can't figure out how to blend my line color to the other effects.
As you can see, in this image the lines are being drawn over top of the sun's light beams.
In this image, I have changed the Scene DPG to world to try and draw before the sun stuff but it just gets rid of it entirely.
I guess my questions are as follows:
1. Is there any way to access a fog buffer or post process render target from the material creating screens?
2. I've tried to setup my own unreal script extending PostProcessEffect. How do I link that to a shader .usf file?
3. Does anyone have any other ideas/methods that I can try?
Thanks for any input.
(PS. These screenshots are from inside the UDK editor and not in game, but it looks and acts the same in both.





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