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  1. #1
    MSgt. Shooter Person
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    Gamertag: xzdirtenxz

    Default Static mesh material help

    Well I need some help, I have made a static mesh in Maya 2010 and when I export and import into udk it's default texture, how do I export the texture from Maya?

  2. #2

    Default

    That's how it comes in. The whole idea behind Unreal Engine is that the art is assembled in the engine itself. To assemble the art...

    1.) Create a new package
    2.) Import your mesh with the new package selected
    3.) Create your texture (it must be in a .tga format)
    4.) Drag the texture from Windows into your UDK content browser (in the right package)
    5.) Make a new material by right clicking and selecting create "new material"
    6.) With the texture selected, in the new material editor drag and drop the texture sample node and attaching it to the main material's diffuse slot
    7.) Save your material by selecting the check box at the top
    8.) Double click your imported object in the content browser
    9.) Expand the slot marked LODInfo until you see the word "material"
    10.) Select your material in the content browser
    11.) With your material selected, click the little green arrow in the material slot in the static mesh editor

    That's it.

    - Nghia

  3. #3
    MSgt. Shooter Person
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    May 2010
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    Gamertag: xzdirtenxz

    Default

    If you didn't understand what I was saying, thank you for trying to help tho, ok let me explain again say in Maya I have a human made and in detail, I want to export him out and then export the material I used on him which is how I painted him, how would i export this out so when I apply it to the mesh it's not one solid material, so as I apply it in udk to the mesh it knows where to put the eyes, the eyebrows, the skin color, the clothes material, how would I export this out so it would know where to apply it I udk


 

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