Results 1 to 8 of 8
  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Location
    Germany
    Posts
    91

    Default Mysterious Fog Volume Disapearing

    Hello. I made a little Frontend Level which looks a bit better than a empty Cube.
    But I got the following problem:

    I used 2 Fog Volumes (1 Constant Density Volume and 1 Linear Halfspace Density Volume) which look fine inside the editor. They also look fine if i play in editor. But if i play it on PC they are not visible.

    Play in editor:


    Uploaded with ImageShack.us

    In-Game:


    Uploaded with ImageShack.us

    I am pretty sure that the problem is simple but I did not find a solution on my own.


    Thanks for any answers.

  2. #2
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Posts
    107

    Default

    I'm also having problems with fog volumes. At some point some started to disappear depending on where the camera is aimed ( the fog-volume itself should still be in view tho ).

  3. #3
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Location
    Germany
    Posts
    91

    Default

    Nobody knows what could be wrong ?

  4. #4

    Default

    Do you have anything between the fog and the void? I've noticed that the fog tends to disappear completely in-game if nothing is behind it.

  5. #5
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Location
    Germany
    Posts
    91

    Default

    No. I haven´t. I will put a black Skydome behind it. Thank you. I´ll tell you if it worked.

  6. #6
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Location
    Germany
    Posts
    91

    Default

    It seems not to work

  7. #7
    MSgt. Shooter Person
    Join Date
    Mar 2010
    Posts
    99

    Default

    Got any good solution yet? If so please tell me how.

    From my observations,
    1) UDK seems to render "clear depth" differently when in editor and when in game. Clear depth is set to ZFar in editor but ZNear in game, as a result, the fog is not painted!
    2) Sometimes this behavior may differ depending on the video cards.

  8. #8
    MSgt. Shooter Person
    Join Date
    Mar 2010
    Posts
    99

    Default

    3) DX11 renderer produces correct result but DX9 renderer doesn't.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.