Hey guys!
I'm makeing a weapon for a top down game in kismet and here is what I have done so far:
-used ''attach to actor'' to attach a mesh that looks like a rifle to the player
-made a modification in input.ini to trigger an event when the player left clicks (set up the fire button)
-''left click'' event starts ''actor factory'' and spawns a rigidbody (the projectile)
And what I don't know what to do:
-make the projectiles move on their local axis as soon as they spawn
-trigger events when the projectiles touch AI's or other objects
can anyone please help?



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