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  1. #41
    Palace Guard
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    3,940

    Default

    Appreciate it, thanks!
    Our Loop, which art in source code, hallowed be thy keyword.
    Thy condition come, thy instruction be done, in RAM as it is in cache.
    Increment us this day our daily counter,
    and forgive us our typos, as we also have forgiven our compilers.
    And lead us not to the nullpointer but deliver us from bugs.
    For thine is the API, the GUI, and the CLI while(true).
    Semicolon;
    Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.

  2. #42
    Palace Guard
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    3,940

    Default

    Seems like we got a new fish in the pool.

    http://forums.epicgames.com/members/...ig-McLargeHuge


    (I kinda feel creepy for instantly stalking a new moderator on the first day of his registration. :>)
    Our Loop, which art in source code, hallowed be thy keyword.
    Thy condition come, thy instruction be done, in RAM as it is in cache.
    Increment us this day our daily counter,
    and forgive us our typos, as we also have forgiven our compilers.
    And lead us not to the nullpointer but deliver us from bugs.
    For thine is the API, the GUI, and the CLI while(true).
    Semicolon;
    Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.

  3. #43
    Marrow Fiend
    Join Date
    Mar 2010
    Location
    Germany
    Posts
    4,659

    Default

    But Crusha, that is not creepy! That is totally normal, they must be prepared for that because this is Epic Games' forum! Resistance is futile. :>

    Oh and I see he is a "Super Moderator" and not just moderator. I always wanted to know what the difference is... I've seen moderators and super moderators on here, which is confusing me. Would be someone so kind to explain the difference? Do they have more privileges?
    Last edited by Sly.; 10-11-2012 at 11:17 PM.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  4. #44

    Default

    Quote Originally Posted by Crusha K. Rool View Post
    Seems like we got a new fish in the pool.

    http://forums.epicgames.com/members/...ig-McLargeHuge


    (I kinda feel creepy for instantly stalking a new moderator on the first day of his registration. :>)
    Added! Thanks

  5. #45

    Default

    Quote Originally Posted by Crusha K. Rool View Post
    Seems like we got a new fish in the pool.

    http://forums.epicgames.com/members/...ig-McLargeHuge


    (I kinda feel creepy for instantly stalking a new moderator on the first day of his registration. :>)
    That "new moderator" might just happen to be a female. Oops did I spill the milk??
    Unreal4Eva
    ______________________________________________


  6. #46
    Palace Guard
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    3,940

    Default

    Quote Originally Posted by Unreal4Eva View Post
    That "new moderator" might just happen to be a female. Oops did I spill the milk??
    Yeah, you would probably not guess by the nick name but by the use of smilies in posts.

    As for "Moderator" and "Super Moderator": Moderators are usually only responsible for a single subforum whereas Super Moderators have their powers available in the entire forum.
    Our Loop, which art in source code, hallowed be thy keyword.
    Thy condition come, thy instruction be done, in RAM as it is in cache.
    Increment us this day our daily counter,
    and forgive us our typos, as we also have forgiven our compilers.
    And lead us not to the nullpointer but deliver us from bugs.
    For thine is the API, the GUI, and the CLI while(true).
    Semicolon;
    Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.

  7. #47
    Marrow Fiend
    Join Date
    Mar 2010
    Location
    Germany
    Posts
    4,659

    Default

    Thanks for letting me know about that, Crusha!
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  8. #48

    Default

    I wanna be stalked!
    Unreal4Eva
    ______________________________________________


  9. #49
    Veteran
    Join Date
    Dec 2008
    Location
    Adelaide, Australia
    Posts
    5,981
    Gamer IDs

    Gamertag: GhostofDelta2

    Default

    Awesome work!
    \\★// GhostofDelta2 \\★//
    My idea for a shorter Horde varation

    Gears 1 1250/1250 - Gears 1(PC) 1000/1000 - Gears 2 1750/1750 - Gears 3 2000/2000 - Gears J 1190/1250

  10. #50
    Palace Guard
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    3,940

    Default

    Warren Marshal spotted: http://forums.epicgames.com/members/1379485-WarrenM

    They can't hide!
    Our Loop, which art in source code, hallowed be thy keyword.
    Thy condition come, thy instruction be done, in RAM as it is in cache.
    Increment us this day our daily counter,
    and forgive us our typos, as we also have forgiven our compilers.
    And lead us not to the nullpointer but deliver us from bugs.
    For thine is the API, the GUI, and the CLI while(true).
    Semicolon;
    Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.

  11. #51

  12. #52
    Palace Guard
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    3,940
    Our Loop, which art in source code, hallowed be thy keyword.
    Thy condition come, thy instruction be done, in RAM as it is in cache.
    Increment us this day our daily counter,
    and forgive us our typos, as we also have forgiven our compilers.
    And lead us not to the nullpointer but deliver us from bugs.
    For thine is the API, the GUI, and the CLI while(true).
    Semicolon;
    Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.

  13. #53

    Default

    Added, thanks guys!

  14. #54
    Redeemer
    Join Date
    Jan 2010
    Location
    TX
    Posts
    1,011
    Gamer IDs

    Gamertag: Minja Himself

    Default

    Just found this yesterday. It's REALLY helpful. You guys are awesome.


 
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