Appreciate it, thanks!
Appreciate it, thanks!
Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
And lead us not to the nullpointer but deliver us from bugs.
For thine is the API, the GUI, and the CLI while(true).
Semicolon;Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.
Seems like we got a new fish in the pool.
http://forums.epicgames.com/members/...ig-McLargeHuge
(I kinda feel creepy for instantly stalking a new moderator on the first day of his registration. :>)
Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
And lead us not to the nullpointer but deliver us from bugs.
For thine is the API, the GUI, and the CLI while(true).
Semicolon;Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.
But Crusha, that is not creepy! That is totally normal, they must be prepared for that because this is Epic Games' forum! Resistance is futile. :>
Oh and I see he is a "Super Moderator" and not just moderator. I always wanted to know what the difference is... I've seen moderators and super moderators on here, which is confusing me. Would be someone so kind to explain the difference? Do they have more privileges?
Last edited by Sly.; 10-11-2012 at 11:17 PM.
A huge fan of the entire Unreal franchise and Bulletstorm.
UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);
S l y .
Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
And lead us not to the nullpointer but deliver us from bugs.
For thine is the API, the GUI, and the CLI while(true).
Semicolon;Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.
Thanks for letting me know about that, Crusha!![]()
A huge fan of the entire Unreal franchise and Bulletstorm.
UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);
S l y .
I wanna be stalked!
Unreal4Eva
______________________________________________
Awesome work!
\\★// GhostofDelta2 \\★//
My idea for a shorter Horde varation
Gears 1 1250/1250 - Gears 1(PC) 1000/1000 - Gears 2 1750/1750 - Gears 3 2000/2000 - Gears J 1190/1250
Warren Marshal spotted: http://forums.epicgames.com/members/1379485-WarrenM
They can't hide!
Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
And lead us not to the nullpointer but deliver us from bugs.
For thine is the API, the GUI, and the CLI while(true).
Semicolon;Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.
I've used this for a very long time now and never have expressed my thanks.
Thank you!
XP Multiplier Thread (Gears 3) (Gears J) | Reset & Backup information Thread| Reaper Tracker Thread | Youtube: Gnashes of War | Gnashes & Bizkitdoh's Anime List
"Now you know what fear does to you." | "Blast reality, Burst it into shreds. Banishment this world!" | "He who strikes first wins." | "Please forget about everything."
http://forums.epicgames.com/members/...0-NightClucker
Got another one!
Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
And lead us not to the nullpointer but deliver us from bugs.
For thine is the API, the GUI, and the CLI while(true).
Semicolon;Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.
Added, thanks guys!
Just found this yesterday. It's REALLY helpful. You guys are awesome.
Bookmarks