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  1. #4
    Redeemer
    Join Date
    Mar 2009
    Posts
    1,040

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    While I don't dispute the awesomness of that shader network (good lord!), my uneducated initial opinion was that there's too much specular and the skin looks rather waxy? Rendering is one of my worst subjects, so if I just don't know what I should be seeing ignore me, it's definitely cool that you did this Just my impression. Here's a comparison for what I personally like (again I'm really noobie in terms of rendering knowledge), this guy achieved this in UE3 with spherical environment mapping to achieve that subsurface scattering effect (and there's no noticeable specular):

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by danimal'; 06-10-2010 at 03:11 AM.
    Danimal

    Space Flight Dev Thread/Video [Aug 2011] http://forums.epicgames.com/showthread.php?t=807107
    Grapple Gun Playable Demo/Video [Nov 2010] http://forums.epicgames.com/showthread.php?t=752450


 

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