While I don't dispute the awesomness of that shader network (good lord!), my uneducated initial opinion was that there's too much specular and the skin looks rather waxy? Rendering is one of my worst subjects, so if I just don't know what I should be seeing ignore me, it's definitely cool that you did thisJust my impression. Here's a comparison for what I personally like (again I'm really noobie in terms of rendering knowledge), this guy achieved this in UE3 with spherical environment mapping to achieve that subsurface scattering effect (and there's no noticeable specular):
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Just my impression. Here's a comparison for what I personally like (again I'm really noobie in terms of rendering knowledge), this guy achieved this in UE3 with spherical environment mapping to achieve that subsurface scattering effect (and there's no noticeable specular):
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