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  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    101
    Gamer IDs

    Gamertag: crapageddon

    Default "Qualified" means 'can't use it'?

    I am trying to use the existing UDK BaseMale animSet for a custom character I created but I keep getting the following error on compile.

    Using a non-qualified name (would have) found: AnimSet CH_AnimHuman.Anims.K_AnimHuman_BaseMale

    Any clues?

  2. #2

    Default

    You're probably not using the group name when you're referencing it. Copy it exactly as it is there.

  3. #3
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    152

    Default

    You should put single quotes in the asset's name like:
    AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman _BaseMale'

  4. #4
    MSgt. Shooter Person
    Join Date
    Apr 2010
    Location
    England
    Posts
    66

    Default

    You can also right click on an asset in the editor and 'Copy Full Name To Clipboard' to make sure you get the correct path.


 

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