I am trying to use the existing UDK BaseMale animSet for a custom character I created but I keep getting the following error on compile.
Using a non-qualified name (would have) found: AnimSet CH_AnimHuman.Anims.K_AnimHuman_BaseMale
Any clues?
I am trying to use the existing UDK BaseMale animSet for a custom character I created but I keep getting the following error on compile.
Using a non-qualified name (would have) found: AnimSet CH_AnimHuman.Anims.K_AnimHuman_BaseMale
Any clues?
You're probably not using the group name when you're referencing it. Copy it exactly as it is there.
Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide
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You should put single quotes in the asset's name like:
AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman _BaseMale'
You can also right click on an asset in the editor and 'Copy Full Name To Clipboard' to make sure you get the correct path.
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