Hi there.
Thas weird. Its happening with May UDK. Is it a bug?
Hi there.
Thas weird. Its happening with May UDK. Is it a bug?
Last edited by leviatan1001; 06-03-2010 at 08:10 AM.
Hello,
I'm encountering the same kind of problem. It usually pops up when I add some new object. For example last time it came up when I added a static mesh for green bio_blob. What can be wrong? Is something set wrong with that static mesh?
The only way how to get rid of it is to delete the object which is causing this problem.
Any suggestion please?
Hahaha, thats normal. Its obvious lighting is not correct after adding a new element in the scene.
What is not normal is the message after building it.
This seems random to me since I also had this happen but by adding a new light to the scene. Deleting the light fixes it and adding another light doesn't bring it back. Of course always building after any edits, which is the problem. There must be a bug with lighting somewhere.
Last edited by obihb; 06-03-2010 at 03:20 PM.
Yea you are right - right now I'm fighting with 3 neon tubes beneath my wire stairs which emits the static mesh light and I found this:
These 3 tubes are causing this error - that's obvious.
Solution: (each separately)
1) Once I kill them - problem is gone
2) Once I set them to not to receive lights - problem is gone
3) Once I set to them to not to emit static mesh light and use a normal pointlight for simulating the light - problem is gone
This is what I found so far - jeesh...![]()
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