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Thread: True UDK IDE

  1. #1

    Default True UDK IDE

    Hi,

    Is there an IDE or an IDE plugin that say, I can use in Eclipse and script my UDK with intellisense? I havent seen a good reference manual for Unreal Script

  2. #2
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    WOTgreal is an unreal script IDE
    nFringe plugin for visual studio is also good for unreeal script projects
    context has syntax highlighting for UScript i believe
    they are the main 3

  3. #3

    Default

    I don want an IDE where I have no idea what references are there in the entire API. Id like a UDK IDE that acts the way Java codding does in Eclipse, or the way the QT creator gives code hints....if only UDK came with it.........Was actually thinking of creating my own

  4. #4
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    nfringe is doing something like that...not good, but it feels better so
    bad thing is, that it gets costly when you use it for commercial projects

  5. #5

    Default

    Ok, nfringe sucks in that they are more after money than in actual helping people. Whats a 30 day trial code????? Sucks.......IDE's should be free

  6. #6

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    Id rather use NOTEPAD ++ Ie found a plugin for eclipse for unrealscript : http://uceditor.sourceforge.net/

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    last version is from 2003 ^^....not useful imo....and only 30 days trial of nFringe? who say? i use it since november now

  8. #8

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    Ive integrated it into visual studio 2008.....lemie see

  9. #9

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    Ok, nFringe.....sucks.....Im better off using notepad

  10. #10
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    dude.... nFringe even the free version (there is a free non-commercial license you can opt when you install) is better than nothing. You just have to set it up so the references used are from the development src folder in your UDK dir. read a tutorial on setting up UDK or the old UT3 mods in nFringe before knocking it.

    WOTgreal is also a valid option, and has great searching and navigating source tools. Same deal, you have to set up the references and projects. Even eclipse needs you to create projects before it can code complete your custom classes and functions.

    http://www.jadeskaggs.com/2009/03/26...-superstinger/

    edit: this is to set it up:
    http://www.jadeskaggs.com/2009/03/26...-with-nfringe/

    its old, and i think there are newer tutorials but this one i had in my list of useful resources. Please, don't knock something just because you couldn't figure it out and not bother asking for help when its a proven valid option.

  11. #11
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    Quote Originally Posted by paultitude View Post
    Ok, nfringe sucks in that they are more after money than in actual helping people. Whats a 30 day trial code????? Sucks.......IDE's should be free
    Epic has the same deal :P Free to use unless your commercial.

  12. #12

    Default

    Well, in eclipse all I do is set up the project and it sets up the JRE path. Then Im free to use my libs the way I want. I like IDE's that are......user friendly

  13. #13

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    And I have tried fringe.....how many class types can u make....like I tried creating a PlayerPawn Class extender....Id rather use notepad and UnCodex

  14. #14
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    what you mean?anyway...stick with notepad/UnCodex and everybody will be happy i think ^^

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    I use UnCodeX, personally I like how it helps me keep things organized. Along with Notepad++, I just dont like ConText for some reason, I tried it.
    Last edited by Exetus; 06-03-2010 at 11:06 PM.

  16. #16
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    i use ConTEXT along with UnCodeEx...seems to be going well for me so far..
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  17. #17

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    conTEXT is like notepad ++, so it looks good. UnCodeEx is great........thats now not bad

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    nFringe supports Intellisense, highlighting, and full debugging of UnrealScript source code. It runs on top of the Visual Studio shell (free) and for non-commercial purposes is free. If you have some particular issues that are stopping you from using it, then ask for help, but to say you'd rather use Notepad? That's quite the stretch at best.

    So far as "class types" go, all you do is a good ol'

    class XXXXX extends YYYYYY;

    Done. I don't get why you seem to think that nFringe has anything to do with creating new class types....
    Producer - Unreal Demolition

  19. #19

    Default

    I mean extending classes....like for example, I want to specify hat class to extend and use a template on it....I downloaded the latest nFringe, and I couldnt extend classes I want to specify.....its still installed....all Im saying, UnrealScript doesnt have a outstanding IDE or IDE plugin that I can call good.....hence...ill stick to notepad

  20. #20

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    Its like comparing QT SDK's Intellisense with Visual Stuio

  21. #21
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    i cant say anything agains the visual studios intellisense using the VS Integration, but tbh: we are using VisualAssistX anyway ^^

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    Make big use of DLLBind and write a lot of Dlls in Qt :P

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    Huh? nFringe has nothing to do with extending classes... In technical terms this feels like an ID:10t error.

    nFringe is not perfect, and the indie licensing situation needs to be rectified but it's a far superior environment to work in than Notepad.

  24. #24

    Default

    Nope.....Id prefer to use Notepadd than nfringe any time. All i need is UncodeEx and I have all class references........So nfringe cannot extend or manke implementations of other classes apart from objects.....and....ok, I know it can only do 2......

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    Context is really good but you must get the syntax highlighting.
    "If the plain sense makes good sense seek no other sense; otherwise it could result in nonsense."

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  26. #26
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    Quote Originally Posted by paultitude View Post
    So nfringe cannot extend or manke implementations of other classes apart from objects
    letme lol... LOOOL...sry, but what is the problem to create a new file and just replace Object by the class you want to be the new class being extended from?

    if that is one of the reasons you dont like nFringe... *sigh*

  27. #27
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    i didn't realise that nfringe actually had a button anywhere to extend from something to begin with? nfringe is only marginally better than notepad, imo
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