View Poll Results: Would you guys welcome the random Gnasher spread again?

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  1. #1
    Marrow Fiend
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    Default Bring back the Gnasher random spread?

    Okay, now I know that Epic dislikes the random spread, but what about you guys?

    The random shotgun spread from Gears 1 never really had problems. It killed people at close range, and can't down from long range.

    If it's not possible to currently change it for Gears 2, what about Gears 3.

    Would you guys welcome a return of the random shotgun spread?

    I still love the way the Gnasher plays in TU6.

    Shotgun random spread is still consistent guys

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    (Not a joke this time)
    Last edited by Madcat124; 06-01-2010 at 11:44 PM.
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  2. #2
    Redeemer
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    Hell yeah!

  3. #3
    Iron Guard
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    I didn't know the shotgun was supposed to be long range.

  4. #4
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    yes!!!!!!!!!!!!!!!!!!!!!!!!!!!

  5. #5
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    yes, in my dreams but epic have discounted it
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    GoW3 is perfect, everything's balanced, plz don't change a thing. xoxo
    Stranger Danger.

  6. #6
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    Random sounds like it might lead to more people simply blaming lag on their shotgun. Plus people will be even more likely to simply tell people they are lucky.

    Then again, there is no pleasing anyone.

  7. #7
    Redeemer
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    Ah, the key to consistency: making things more random.
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  8. #8
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    Quote Originally Posted by MongooseRawr View Post
    Random sounds like it might lead to more people simply blaming lag on their shotgun. Plus people will be even more likely to simply tell people they are lucky.

    Then again, there is no pleasing anyone.
    Ehhh, don't you mean everyone?
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  9. #9
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    Yes, I would welcome the random spread, but I don't think that it's a necessary change. I like the Gnasher in TU6.
    Kill with Skill.

  10. #10
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    Gladly welcome the random spread back, any issues I had with it were solved by the addition of stopping power. Old melee damage would be a must if it were to come back though.

  11. #11
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    Quote Originally Posted by Madcat124 View Post
    Ehhh, don't you mean everyone?
    Sadly, no he doesn't .
    A wise man once said.

    "If I could go back in time I would remove the sawed-off shotgun. Yes, I’m willing to admit when I’m wrong.”

    - Clifford Murial Bleszinski


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  12. #12
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    Random spread would mean less range, I hope. Sure, it could randomly have long range, but if worked correctly, it would be a mostly short range weapon.
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  13. #13
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    One thing I find humorous about TU6 is that there are various threads/discussions trying to make the SHOTGUN a close-range weapon.
    My Mind is Glowing

  14. #14
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    Quote Originally Posted by Comrade John View Post
    Random spread would mean less range, I hope. Sure, it could randomly have long range, but if worked correctly, it would be a mostly short range weapon.
    It would comrade, it would. If done like GoW 1, it would have decent range and be consistent. The only thing long range about the Gears 1 shotty is the random long range headshots.(Those were funny)
    Last edited by Madcat124; 06-01-2010 at 11:33 PM.
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  15. #15
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    Quote Originally Posted by Madcat124 View Post
    It would comrade, it would. If done like GoW 1, it would have decent range and be consistent. The only thing long range about the Gears 1 shotty is the random long range headshots.(Those were funny)
    They could shrink how wide the random pellets could go, and then increase the range.

    I definitely think that the range of the gears 1 shotgun was fine. I never got owned by it when I played online. I was a pistol pimp with the snub. lol
    Quote Originally Posted by TexasRebalCSA!
    Most people down here yell "yeehaw!" and then fire their own guns into the air several times.
    I am in the UMass Minuteman Marching Band. Tactics > Skill~Mercenary Playlist for Solo Players!~Flashback Map: Jacinto~My video thread~ I am Lancer Vet #5

  16. #16
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    Hell no Epic has finally made a update that works.
    If you dont like the TU6 then it not the update its you.
    Its nice that when you shoot some one now thay die ppl who cry about the shotgun and what have you are the ppl who could only paly against ppl that where laggin so bad that thay had no show of getting a kill.
    All i can do now is say lol you need skill now and all your bull s**t american lag arn't going to save you now

  17. #17
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    Quote Originally Posted by NZ GROUFSKY NZ View Post
    Hell no Epic has finally made a update that works.
    If you dont like the TU6 then it not the update its you.
    Its nice that when you shoot some one now thay die ppl who cry about the shotgun and what have you are the ppl who could only paly against ppl that where laggin so bad that thay had no show of getting a kill.
    All i can do now is say lol you need skill now and all your bull s**t american lag arn't going to save you now
    Yeah dude, first post.

    Quote Originally Posted by Madcat124 View Post
    I still love the way the Gnasher plays in TU6.
    And I can tell you didn't play Gears 1 from the what you said, so here's a Gears 1 shotgun montage for you.
    Last edited by Madcat124; 06-01-2010 at 11:41 PM.
    Quote Originally Posted by therealcliffyb
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    Worse W-L than Glass Joe

  18. #18
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    Yes... I would like to test this game with the Random Spread.

    Quote Originally Posted by NZ GROUFSKY NZ View Post
    All i can do now is say lol you need skill now and all your bull s**t american lag arn't going to save you now
    HHAHAHAHAHAHA

    someone sig this... lmao
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  19. #19
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    Quote Originally Posted by KENKRANK View Post
    Yes... I would like to test this game with the Random Spread.


    HHAHAHAHAHAHA

    someone sig this... lmao
    i shall it will replace the pokemon quote
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  20. #20
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    Quote Originally Posted by MongooseRawr View Post
    Random sounds like it might lead to more people simply blaming lag on their shotgun. Plus people will be even more likely to simply tell people they are lucky.

    Then again, there is no pleasing anyone.
    Not saying that you haven't, but with a comment like that, it sounds as if you never played Gears 1.
    Quote Originally Posted by WadeWaitWhat View Post
    DBS scrubs, I suggest to you, to adapt to the Gnasher. You've had 5 years.

  21. #21
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    Here's how I see it:

    Gears 1 Gnasher Shotgun:
    PROS: Consistent; up-close shots always were typically gibs/downs.
    CONS: Overused; became the primary weapon of the original game.

    Gears 2 Gnasher Shotgun (Pre-TU6):
    PROS: Devolved from the primary weapon of the franchise to a lesser, secondary weapon that though was still used, was used less.
    CONS: Very inconsistent; spread was changed for what many consider the worse.

    Gears 2 Gnasher Shotgun (Post-TU6):
    PROS: More consistent than the Pre-TU6 Gnasher, but still less consistent than the Gears 1 Gnasher; better/upgraded spread; can take out opponents in timely close-ranged shots.
    CONS: Range is much too far-reaching and can actually beat assault rifles in few instances; consistency can still be shaky in some instances.

    Overall I'd say that though the Post-TU6 Gnasher is a significant upgrade, the original Gears 1 Gnasher was much more consistent and would be the best shotgun to have. Nonetheless, even if Epic went with the Post-TU6 and reduced its range I think it would still work well.
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  22. #22
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    The random shotgun spread from Gears 1 never really had problems.
    I can tell you weren't around these parts during the gears 1 days.

    Since the game mostly centered around the shotgun, there were many threads complaining about the 'X factor' of the gun - the random spread meant that shotgun battles were down as much to luck as to skill.

    This is not the way to solve the shotgun's current range problem.

    Edit:Random example of old thread
    Last edited by CoatedTrout; 06-02-2010 at 03:21 AM.
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  23. #23
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    I dont care as long as the range is taken down some.

    *Lancer User*
    "I love how the gansher requires more skill now then ever. People complain saying the gnasher needs skill to wield and the DBS does not...true in certain ways yes, but if it takes skill and you all pride yourself in how good you have gotten over the years, wouldn't you want the gnasher game to be even more dangerous and skill requiring."-HempStCrew Don
    "Gears" fans don't see anything wrong with a single weapon holding 50% of the downs and kills during Gears 2s Tactical event which "made the Gnasher useless".Hypocrites. -Raven-

  24. #24
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    Quote Originally Posted by AVTR3 View Post
    Gears 2 Gnasher Shotgun (Post-TU6):
    PROS: More consistent than the Pre-TU6 Gnasher, but still less consistent than the Gears 1 Gnasher; better/upgraded spread; can take out opponents in timely close-ranged shots.
    CONS: Range is much too far-reaching and can actually beat assault rifles in few instances; consistency can still be shaky in some instances.
    New pattern made everyone hard aim since all you gota do is hold both triggers and they are down in 2 shots.
    GOW 1: 1250 (Kills 11,892)
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  25. #25
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    Quote Originally Posted by mauleriscool View Post
    New pattern made everyone hard aim since all you gota do is hold both triggers and they are down in 2 shots.
    this is not a downside
    Quote Originally Posted by vitzzz View Post
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  26. #26
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    Quote Originally Posted by mauleriscool View Post
    New pattern made everyone hard aim since all you gota do is hold both triggers and they are down in 2 shots.
    This is true. it seems the game rewards those with very good evade skills. But, to truly do it (make it more fun), we need back the faster CMS.

    As far as being downed in 2 shots, I was always downed in 2 shots when in really close range. I don't see a big difference there.

    If I hard aim you once, and you dive away, but I don't panic, and hard aim you again, and you go down, what's the problem with that, if we're only 1-10 feet apart? And I think it's always been that way. I can clearly remember diving, and someone stopping me on a dime, in mid-air.

    I guess I'm just not understanding. I suppose you guys want less shotty damage, so that the battle lasts longer? But, even when you dive, you still have the ability to place good shots on me, so I still don't get it.

    The Gnasher is a powerful weapon, period. I just see no problem with 2 shots at very close range. Wasn't it less than 2 in GOW 1? Wasn't it even more powerful? I'm so confused.

  27. #27
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    Quote Originally Posted by GRAE SKYZ View Post
    The Gnasher is a powerful weapon, period. I just see no problem with 2 shots at very close range. Wasn't it less than 2 in GOW 1? Wasn't it even more powerful? I'm so confused.
    That's the thing. The damage hasn't even been increased. It was 2 shots to down someone before TU6 and it's still 2 shots now.

    It's just before Tu6 your shots didn't register as cleanly, meaning what looked like a direct hit only counted as a glancing shot.

    People are upset and complaining about the shotgun actually working, meaning they can't use lag to evade bullets any more.

  28. #28
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    Quote Originally Posted by AshMan UK View Post
    People are upset and complaining about the shotgun actually working, meaning they can't use lag to evade bullets any more.
    On a good host before tu6, the person that was actually skilled with the shotty would win. Now any nub could just stand there holding left trigger on everyone since it can down you 50 ft away.

    I bet if they kept the old pattern with the new cshd and host selection, the shotgun would be perfect.
    GOW 1: 1250 (Kills 11,892)
    GOW 2: 1750
    GOW 3: 1900
    GOW PC: 1000

  29. #29
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    Quote Originally Posted by mauleriscool View Post
    On a good host before tu6, the person that was actually skilled with the shotty would win. Now any nub could just stand there holding left trigger on everyone since it can down you 50 ft away.
    Complete exaggerations do not make for a good argument.

  30. #30
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    No, thank god it's not coming back either (To Gears 2 at least).

  31. #31
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    Quote Originally Posted by mauleriscool View Post
    On a good host before tu6, the person that was actually skilled with the shotty would win. Now any nub could just stand there holding left trigger on everyone since it can down you 50 ft away.

    I bet if they kept the old pattern with the new cshd and host selection, the shotgun would be perfect.
    Any nub could get into cover and shoot back too, but it seems if they just want to bounce around on walls for every single kill because that's the cool montage way to do it.

  32. #32
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    Voted No.
    The pellet pattern post TU6 is better than the old one. Only the range of the gnasher should be reduced.
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  33. #33
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    I like the new spread. It actually takes skill to blind fire and wall bounce now, and it's easy as hell to kill the noobs who stand still hard aiming the shotgun.

  34. #34
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    Quote Originally Posted by Black Winging View Post
    I like the new spread. It actually takes skill to blind fire and wall bounce now, and it's easy as hell to kill the noobs who stand still hard aiming the shotgun.
    I like it too. Although I can see why people are complaining about the range, but it doesn't bother me.

  35. #35
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    I was never random in Gears2, so there is nothing to bring back


 

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