I'm very slowly making my way through the Mastering UnrealScript tutorials. I consider myself a somewhat experienced programmer but it's always rough learning a new API, especially one as vast as UnrealScript. I have no experience with Unreal before UDK. I've done some XNA and Unity work but nothing serious.
As I was working through this page:
http://udn.epicgames.com/Three/Maste...Functions.html
I noticed that using the DesiredRotation variable was throwing a compile error. I checked the Actor class and found in a comment that it had been moved to Pawn! Should I change the AmbientCreatureClass to extend Pawn instead of Actor, or should I simply try to duplicate the functionality? When I checked in Pawn for the actual DesiredRotation handling code it was all wrapped up in native functions. Guess I'm not stealing their code.



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