Please help me.
Please help me.
One way I know is to use kismet.
In kismet, you can switch between cameras with 'Console Event' and 'Set Camera Target'. I managed to map a keyboard input to a custom camera in a test project. (for example between 14 and 18 sec in the below link)
Youtube Link
Last edited by drzovil; 05-27-2010 at 10:46 AM.
Also doable if you create a CameraManager Actor, add all your cameras and put Exec commands in the CameraManger class. Probably much cleaner than Kismet.
i'm interesting in this topic too, how can i create a CameraManager ? is in the Actors of the engine ? or i need to code it?
http://vincenzoravo.vrs.com.ve http://www.slaughtermaze.com
please don't fill my inbox with questions, ask in the forum, the answers will help you and others !!!
Its something you'll need to code. Just create an Actor which will hold an array of all the cameras. You add a reference to each camera in the order you want to cycle, and have exec functions in the Actor as well
why you need many cameras? you can use one camera and set new location to it every time you want to change camera view. maybe it is simpler?
I swear if that guy makes another thread about changing cameras with keyboard, I will kill this kitten.
This: http://forums.epicgames.com/showthread.php?t=726985
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