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  1. #1

    Default .bip animations into udk

    Hey guys i have found myself in quite the sticky spot right now

    We've been working on an assignment for uni and we are meant to be creating a game, problem is the guy who was supposed to be doing the models and animations has been very sick. I'm the programmer so i dont know much about animations and models but its now up to me to import an animation for our game.

    I have found a .bip file of a punching animation and i was wondering if its possible to bring this into udk either through maya or max or something. All i want is the animation so i can store it in the emote section on the family class in unreal and use it for our punchign weapon.

    any help would be much much appreciated

  2. #2

    Default

    ok i was able to import a .bip animation to a standard max skeleton, exported using actor x and imported into the generic library under a new anim set, only thing is the animation doesnt work, there is no reponse from the model in the animation viewer?

  3. #3

    Default

    never mind found it out, you need to apply your bip animation to the biped on the unreal skeleton, the yellow one is the unreal and the multi coloured ones are the bips. After that make sure your animation works the way you want. Select all the unreal skeletons and go to trajectories, then make sure you have enough samples for movement. Press collapse to make the unreal skeletons animation indepedant of the bip. After this you can delete everything with the first name BIP. Export using actor x as a psa file and watch your awesome new cool animations in unreal after importing.


 

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