
Originally Posted by
Syphix
Post processing volumes are not colour specific afaik, so the best you could do using that method would be to totally desaturate the entire level, and then highlight in red. This would not achieve what you want though.
I have been experimenting with materials and have come up with a result similar to what you want, but maybe not so pronounced. With a little more fiddling you may be able to get a better look, I don't know. Anyway this is what I did.
Connect the texture sample to two Masks, select one as (G), one as (R). Put in a Clamp and connect the (G) mask to the min value and the (R) mask to the max value. Also connect the same texture sample to the input on the clamp. This should create a filter for only Red on that texture. Just before the textures are inputted into the final material, you need to have the standard texture completely desaturated, and then use the Add function to combine the desaturated texture and the Clamped texture, which should create a black and white texture with only the red showing. The failing in this method is that it will show the reds in other colours, such as orange and lilac, they will just be a different shade of red to anything that was originally red. I am sure with more adjustments and a better clamping method these could be removed, but I haven't experimented for too long.
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