Hi. I made this thread because we have two good ideas of melee systems that are pretty much opposites and adding both to my ★ The Gears of War 3 Fan Idea List ★ would contradict each other. (I'm sure we would all like a different melee system than GoW2's which is why we are giving Epic some ideas)
So vote for which system you like the best.
> If the current system wins it will stay and I'll add a link to the other system in a separate post.
> If the new system wins it'll replace mine and mine will then be only bee seen through a link.
The winner will be decided Wednesday, which may be more time than necessary but that will be when I'm done with finals and the Idea List will be fully updated.
(ps- expect more threads like this if more ideas in the future contradict each other)
Current Melee System Idea:
(host's idea [me])
<No Stun, Damage Only, Visual Effect>
NO STUN. That would mean melee only does damage, but does not make the enemy completely helpless & vulnerable for ~1 sec.
> Having no stun will cause the melee to be used more as a last ditch effort or to down an already damaged opponent. This means no more two-piece & no more double melee. Meleeing someone who has a shotgun with often result in you getting gib’ed.
> In addition, here is an idea for visual affect that replaces the melee stun:
When melee’d, the screen gets warped in the direction you got melee’d (for a nanosecond). In the example above Carmine above got melee’d from the right side (pretend there is a locust meleeing him to the right). Just an idea for an interesting visual affect so the melee doesn’t feel weak.
> HOWEVER, there would be three exceptions to were the melee does cause a stun:
1) Melee’d from behind should still cause the stun, a little reward for flanking people from behind.
2) Meleeing with any type of grenade (normal grenade tag) should still cause a melee stun, otherwise you would for sure be screwed every time you tag someone.
3) Possibly against some low rank locust or all humanoid locust in campaign & horde.
New Melee System Idea:
<No/Little Damage, Stun Only, Counter Melee System>
I think melee shouldn't damage and should only stun,
with some exceptions like for the Torque Bow (medium damage), Plancer (critical damage- because you get stabbed) and some other things.
Also, when you're about to get hit by a melee you may press something to counter the attack. Now the attacker gets pushed back and stunned(like when you get hit while revving up the chainsaw). But if two players counter each other at the same time a duel familiar to the chainsaw gets started. The one losing the duell will get pushed to the ground and left wide open to get shot.
(In my opinion (this is host talking) they should just both get stunned)
Attack --> Counter --> Block
I hope you can imagine that^^
ALSO, this is a little off topic but I've noticed that a lot of former users have never posted inside the Idea List. I'm just wondering if anyone can't load it due to it being huge, if so please tell me here. If you have any other problems with the Idea List tell me here.