View Poll Results: Which is the better melee system?

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  • Current System <No Stun, Damage Only, Visual Effect>

    39 35.45%
  • New System <No/Little Damage, Stun Only, Counter Melee System>

    47 42.73%
  • Combination of both

    16 14.55%
  • Other (post it here or inside the Idea list)

    8 7.27%
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  1. #1
    Boomshot
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    Arrow Which is the better melee system?

    Hi. I made this thread because we have two good ideas of melee systems that are pretty much opposites and adding both to my ★ The Gears of War 3 Fan Idea List ★ would contradict each other. (I'm sure we would all like a different melee system than GoW2's which is why we are giving Epic some ideas)

    So vote for which system you like the best.
    > If the current system wins it will stay and I'll add a link to the other system in a separate post.
    > If the new system wins it'll replace mine and mine will then be only bee seen through a link.


    The winner will be decided Wednesday, which may be more time than necessary but that will be when I'm done with finals and the Idea List will be fully updated.
    (ps- expect more threads like this if more ideas in the future contradict each other)




    Current Melee System Idea:
    (host's idea [me])
    <No Stun, Damage Only, Visual Effect>

    NO STUN. That would mean melee only does damage, but does not make the enemy completely helpless & vulnerable for ~1 sec.
    > Having no stun will cause the melee to be used more as a last ditch effort or to down an already damaged opponent. This means no more two-piece & no more double melee. Meleeing someone who has a shotgun with often result in you getting gib’ed.
    > In addition, here is an idea for visual affect that replaces the melee stun:
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    When melee’d, the screen gets warped in the direction you got melee’d (for a nanosecond). In the example above Carmine above got melee’d from the right side (pretend there is a locust meleeing him to the right). Just an idea for an interesting visual affect so the melee doesn’t feel weak.
    > HOWEVER, there would be three exceptions to were the melee does cause a stun:
    1) Melee’d from behind should still cause the stun, a little reward for flanking people from behind.
    2) Meleeing with any type of grenade (normal grenade tag) should still cause a melee stun, otherwise you would for sure be screwed every time you tag someone.
    3) Possibly against some low rank locust or all humanoid locust in campaign & horde.




    New Melee System Idea:
    (E.Carmine's idea)
    <No/Little Damage, Stun Only, Counter Melee System>

    I think melee shouldn't damage and should only stun,
    with some exceptions like for the Torque Bow (medium damage), Plancer (critical damage- because you get stabbed) and some other things.

    Also, when you're about to get hit by a melee you may press something to counter the attack. Now the attacker gets pushed back and stunned(like when you get hit while revving up the chainsaw). But if two players counter each other at the same time a duel familiar to the chainsaw gets started. The one losing the duell will get pushed to the ground and left wide open to get shot.
    (In my opinion (this is host talking) they should just both get stunned)
    Attack --> Counter --> Block
    I hope you can imagine that^^




    ALSO, this is a little off topic but I've noticed that a lot of former users have never posted inside the Idea List. I'm just wondering if anyone can't load it due to it being huge, if so please tell me here. If you have any other problems with the Idea List tell me here.

  2. #2
    Redeemer
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    i like the E.carmine's idea because interacts more with the weapons and characters features off course the melee would be weak with certain weapons
    Hey im good...

  3. #3
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    I actually like the current system because I don't like the idea that one punch should stun someone.

  4. #4
    Boomshot
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    Quote Originally Posted by maurox950320 View Post
    i like the E.carmine's idea because interacts more with the weapons and characters features off course the melee would be weak with certain weapons
    I think you accidently voted for the wrong system because mine has 2 and his has 0 currently

  5. #5
    Redeemer
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    Quote Originally Posted by host View Post
    I think you accidently voted for the wrong system because mine has 2 and his has 0 currently
    i haven't voted

    EDIT:done
    Hey im good...

  6. #6
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    A counter to the two piece HAS to be implemented or I'll go insane...I spent an entire match fighting against people who had a connection on par with dial up who did absolutely nothing but two piece... they couldn't get a kill WITHOUT doing it.

  7. #7
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    Quote Originally Posted by maurox950320 View Post
    i haven't voted

    EDIT:done
    Oh I guess someone voted before you did

  8. #8
    Redeemer
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    yeah the poll wasnt up when i coment and i take a little break
    Hey im good...

  9. #9
    Redeemer
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    I'd prefer if melee just wasn't a factor.
    A shotgun should never be inferior to a couple of guys swinging their elbows around, but sadly it is.
    BUT ITS A SHOTGUN.
    Blasphemous.

    Of the ideas there, I prefer E.Carmine's, but I'd prefer a more Left 4 Dead-ish kind of setup where it's used as a last resort when the enemy gets too close to either distance the two combatants or to escape a tight situation. It shouldn't be the trump-all card it is now.

  10. #10
    Seriously...
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    I like the damage, but no stun option. That seems pretty balanced to me. The damage could also be reduced so that it takes 3 hits to down someone.
    Gears 1: 1250/1250 Gears 2: 1750/1750 Gears 3: 2000/2000 Currently level \\★// Classic Cole/SGE Ivory Gnasher + Team Metal Lancer
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  11. #11
    MSgt. Shooter Person
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    Leave the meleeing alone. There's many other things to worry about, meleeing isn't one of them.

  12. #12
    Boomshot
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    Quote Originally Posted by MLGeniuz View Post
    Leave the meleeing alone. There's many other things to worry about, meleeing isn't one of them.
    Are you kidding? The melee system in GoW2 is horrible.

  13. #13
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    GoW1 was really annoying getting stunned. Idk I like it the way it is, does a lot of damage. Most games 1 melee kills you.

    and judgeing by the votes, I don't think the Gears 2 Melee system is "horrible"
    Last edited by MLGeniuz; 05-20-2010 at 11:12 PM.

  14. #14
    Redeemer
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    voted: new system

    *Lancer User*
    "I love how the gansher requires more skill now then ever. People complain saying the gnasher needs skill to wield and the DBS does not...true in certain ways yes, but if it takes skill and you all pride yourself in how good you have gotten over the years, wouldn't you want the gnasher game to be even more dangerous and skill requiring."-HempStCrew Don
    "Gears" fans don't see anything wrong with a single weapon holding 50% of the downs and kills during Gears 2s Tactical event which "made the Gnasher useless".Hypocrites. -Raven-

  15. #15
    MSgt. Shooter Person
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    Gears 1 system. Enough said.
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  16. #16
    Iron Guard
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    Move on people...stop complaining about the melee...it's fine.
    Warning: Running With Me May Lead to Severe Injury...
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  17. #17
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    Quote Originally Posted by Seele der Nacht View Post
    I'd prefer if melee just wasn't a factor.
    A shotgun should never be inferior to a couple of guys swinging their elbows around, but sadly it is.
    BUT ITS A SHOTGUN.
    Blasphemous.

    Of the ideas there, I prefer E.Carmine's, but I'd prefer a more Left 4 Dead-ish kind of setup where it's used as a last resort when the enemy gets too close to either distance the two combatants or to escape a tight situation. It shouldn't be the trump-all card it is now.
    This. 'Nuff said.

  18. #18
    Redeemer
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    ok my conclusion so far is that people prefer the host melee system it will remain like that or its going to change...i'll have to wait until wednesday for the final conclusion
    Hey im good...

  19. #19
    MSgt. Shooter Person
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    The primary problem is the stun.

    I wouldn't mind taking a circle of damage so long as it meant I still had complete control of my character during it, meaning I could fire back at any point during their swing.

    I hate the stun, it makes me feel so helpless, and the that alone is the reason the Two-piece is so potent, because it keeps it's victims in place long enough to get that last shot off at them, if we weren't stunned, there would be no two-piece.

  20. #20
    Boomshot
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    Quote Originally Posted by qp SizZeRs qp View Post
    Move on people...stop complaining about the melee...it's fine.
    If by fine you mean the worst part of the game than yes.

  21. #21
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    Quote Originally Posted by qp SizZeRs qp View Post
    Move on people...stop complaining about the melee...it's fine.
    People said it was fine in G1, people say it's fine in G2...

    EPIC could give us Insta-gibbing Go-Go-Gadget Extendo-arms and people would still say it's fine.

  22. #22
    Skaarj
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    YOu keep the melee the same but you just get rid of the melee on the shotgun. This will prevent people from sprinting into battles with thier shotgun to go for the melee. No one would run in with any other weapon because no two piece could be done

  23. #23
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    Quote Originally Posted by host View Post
    Are you kidding? The melee system in GoW2 is horrible.
    Horrorible is the word I was looking for^^

  24. #24
    Boomshot
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    Quote Originally Posted by E.Carmine View Post
    Horrorible is the word I was looking for^^
    I feel a little guilty because the section for my idea is bigger and has a picture. Do you think its causing the poll to be biased?
    (As in some people may just be voting for mine cause it has a pic, unlikely a lot of people are but there are some dumbies who don't read )
    Maybe if I put yours first it will balance out the bias-ish-ness.
    Last edited by host; 05-21-2010 at 08:34 PM.

  25. #25
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    i like the idea of no or little damage but i think it should also be combined with the visual blur effect. Just my two cents

  26. #26
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    Quote Originally Posted by SkyFire View Post
    i like the idea of no or little damage but i think it should also be combined with the visual blur effect. Just my two cents
    That's not a bad idea

    Hey are you one of the people who's having trouble loading the thread? Because I think you're one of the people who've never posted in it. Or maybe I just missed you post or forgot about it

  27. #27
    Boomshot
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    Quote Originally Posted by host View Post
    I feel a little guilty because the section for my idea is bigger and has a picture. Do you think its causing the poll to be biased?
    (As in some people may just be voting for mine cause it has a pic, unlikely a lot of people are but there are sum dumbies who don't read )
    Maybe if I put yours first it will balance out the bias-ish-ness.
    That's no problem. Don't think it's biased. Your idea is great too. So I don't really care which one'll win any more
    I like your idea. The only parts of mine I'd like to get implemented is that counter-mechanics and maybe my tweaks 'bout the saw(not the whole thing, but that you're able to make a standard melee with the lancer)
    I'd be just fine with combining our two ideas.

  28. #28
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    Quote Originally Posted by host View Post
    That's not a bad idea

    Hey are you one of the people who's having trouble loading the thread? Because I think you're one of the people who've never posted in it. Or maybe I just missed you post or forgot about it
    Yeah, i've never really posted in it I think i've got one or two posts in it but not many

  29. #29
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    Quote Originally Posted by SkyFire View Post
    Yeah, i've never really posted in it I think i've got one or two posts in it but not many
    Oh okay just wondering

  30. #30
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    Quote Originally Posted by E.Carmine View Post
    That's no problem. Don't think it's biased. Your idea is great too. So I don't really care which one'll win any more
    I like your idea. The only parts of mine I'd like to get implemented is that counter-mechanics and maybe my tweaks 'bout the saw(not the whole thing, but that you're able to make a standard melee with the lancer)
    I'd be just fine with combining our two ideas.
    Well okay then

  31. #31
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    The Gear of War 1 melee system should come back. If you messed up a melee, and got shot, you were stunned just long enough to get gibbed by a shotty.

  32. #32
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    Quote Originally Posted by DenyThisFlesh View Post
    I like the damage, but no stun option. That seems pretty balanced to me. The damage could also be reduced so that it takes 3 hits to down someone.
    this .
    alpha

  33. #33
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    Oooohhhh the new idea made a comeback and now they're almost tied!

  34. #34
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    No stun please. My melees actually stun me so no stun would be very helpful.
    Warzoner #59 AKA The HammerBeast | 5 like a fist and 9 like a cat has lives
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  35. #35
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    I voted other
    The system that i think would work would be just like gears two except both players take damage
    it should take 3 beat downs to down someone
    Think of player 1 and player 2 both having 100 health... if player 1 hits player 2 then player 2 will take 33% of the damage required to get downed as well as get stunned..player 1 (the person who is mashing b) should also take damage when he smacks player 2 which should be about 20% of the damage to get downed.. that way beatdowns will stun you and u might die.. but the player then has to run away with 40% of his health which 1 shotgun blast from a teamate would do.. also if player 1 has about 40% health and he smacks player 2 twice he will be downed and player 2 can kill him

  36. #36
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    You should add another option where it is the exact same as if you were to melee with the hammer of dawn. Takes 3 punches to down, 1st punch doesn't stun but the rest do. This should be with every weapon. If you got punched once you should be able to gib him, and if you get punched twice, that's your fault.
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  37. #37
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    I think a combination of both would be the best. I'd say what needs to be done is that first of all, the damage on the majority of weapons needs to be reduced so it takes three hits to down. The only exceptions to this would be sharp/heavy weapons you can melee with like the Torque Bow and Boomshot which can still down in two hits, while smaller weapons such as pistols and the Hammer of Dawn down in four hits.

    Players who are hit with a melee will not be stunned unless they have already previously been dealt a certain amount of damage beforehand and have not recovered from that. The only exception to this is when a player is meleed in the back, whereupon if done they will be stunned no matter how much health they have. This allows the two-piece to be used in the game but as a stealth tactic rather than a run and gun move.

    So say, as an example, you melee someone at full health with the Gnasher Shotgun. The first melee would damage, but wouldn't stun them; the second melee would both damage and stun them; and the third melee would down them. After this overhaul, this would mean that the melee stun would not need to be returned from Gears of War 1 as the overall mechanics of the melee will have been changed for the better. Just my two cents.
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  38. #38
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    Gears 1, except someone should not be stunned once their hit doesn't count, ex. near the end of the melee animation, where you can't do any damage and then opponent shoots you, you should not get stunned since you already swung for damage.
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  39. #39
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    The current one is fine by me.

  40. #40
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    Stun idea with no damage sounds great only people that vote no stuns are 2 piecers
    Last edited by CHS Sniper; 05-24-2010 at 01:20 AM.


 
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