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  1. #1
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    320

    Default Urbanity:Genesis - Prototype

    Sodale,

    here is my first impression and (first test) of my database based save/load system. Currently not much content.

    It saved players location, view rotation, pawns name and the attributes. attribute names are read from database too, so multi-language would be possible too.

    It's just a small snapshot and only within map, but i will add the maps name to the database and then it can be load from mainmenu too.

    http://www.youtube.com/user/BlackHornet80

  2. #2
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    405

    Default

    Would you be able to store an custom actor class array in it too?

  3. #3
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    320

    Default

    everything is possible, but it has to be written. there is no automatic save/load because you have to know what to write in database, and when reading database you have to know where to assign the data or if you have to Spawn new classes from the data stored in DB

  4. #4
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Location
    Germany
    Posts
    320

    Default

    http://www.youtube.com/watch?v=F_ZskuvNBzk

    New Video online, demonstrating adding pawns at runtime and save their data which can be easily restored

  5. #5
    MSgt. Shooter Person
    Join Date
    Jul 2010
    Location
    Holly Springs, MS
    Posts
    329

    Default

    Nice! I really like your game!
    Fortis Rex Rise Of The King, A Medieval Army-Commanding RPG: http://forums.epicgames.com/threads/...7#post29971877


 

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