Problem with automatic density fog volumes and water material
I'm blocking out a level with a few UDK assets, and I am messing with the volume fog sphere in the content browser. The problem is when I move to certain heights or places in my level and look out at my ocean it starts to flicker to a darker color and back really fast, I have 6 fog volume spheres in the level some are overlapping. As soon as I delete all the fog volumes and it has to be all of them the problem stops, I can post pics later if i need to be more clear whats the problem? Thanks
Heres the pic the right is how it should look and the left is what it flickers to when looking from certain heights or angles. It only seems to happen with this water as far as I can tell
Last edited by Bouke285; 05-10-2010 at 04:22 PM.
Hmm It seems to be only hapening with the Spherical fog. The FogVolumeConstantDensityInfo works fine
For environmental depth try using a heightfog actor. Any other kind of fog will give some kind of a distortion effect after certain scaling. Keep those kind of fog actors for short spaces instead.
Thanks for the reply, but its not an environmental effect I used the spherical fog in small amounts around the interior of the level the pics are just at a weird angle because when I'm in a position like that the water material gets weird. I only want the fog in a few small spaces like around the waterfall etc...
Originally Posted by ThePriest909