Results 1 to 8 of 8
  1. #1
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,181

    Default Vehicle Physics Asset Problem

    Vehicle Physics Asset Problem

    ok as it says i have mulitiple physicsasset problems

    video http://www.youtube.com/watch?v=clvU0hkklZo

    basically my physics assets are causing my vehicles to shake badly, has anyone got any ideas on how to fix it
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  2. #2
    Palace Guard
    Join Date
    Feb 2010
    Location
    Tegleg Records
    Posts
    3,612
    Gamer IDs

    Gamertag: tegleg digital

    Default

    i think it might have something to do with the physics material
    might be wrong?
    it happened to me
    it also happened with a very low poly model
    no idea how to solve it tho sorry
    Code:
    We.spazmodicaly.simulate.new.sound.with.technical.equipment.that.is.specificaly.manufactured.for.humans.to.communicate.in.outer.space.Tegleg.manipulates.time.and.space.to.create.new.experiences.to.generate.a.hardcore.database.generation.
    Please ask questions in the forum, NOT a private message
    tegleg.co.uk
    My Tutorials n Stuff
    Games: Tegs Playground - Unwheel2 - VCTF Game - Sponic Mesh 3D - Shh.. dont tell anyone about my android apps.
    will code for money

  3. #3
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Posts
    211

    Default

    Sorry, I can barely hear you in the video. I was hoping you would show the physics asset simulated in the PHAT editor. when elements in the PhysicsAsset overlap, they tend to shake. you should disable collision between elements that are connected to the same bone chain that would interpenerate(overlap). Try hitting the simulate button in the PHAT editor, it should drop like a ragdoll and stop there(go to "sleep"). if it shakes around or wobbles then some elements must be colliding that shouldn't be.

    BTW, the flyer looks great.
    // Red bool - gives you wings!

  4. #4
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,181

    Default

    nice idea Shelke but there's only one box and thats on the main bone !!!!
    and yes it does drop like a rock

    as a test today i made a copy of the cidicia PhyicsAsset then deleted all but one box, changed the default skelton to my flyer,changed the PhysicsMaterial to my own PhsMat, saved out, changed the name in the code file compiled, then started the game, guess what it worked fine !!! now i'm going to create a new vehicle on a another computer to see if i get the same problem with NEW PhysicsAssets

    ps. the model serves the perpose of testing only, i was going to release all the content of my video tutorials so that others can study it and learn
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  5. #5
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Posts
    211

    Default

    It would be interested to know what this problem is, as it sounds like some sort of formating issue. Keep us posted please .
    // Red bool - gives you wings!

  6. #6
    Palace Guard
    Join Date
    Feb 2010
    Location
    Tegleg Records
    Posts
    3,612
    Gamer IDs

    Gamertag: tegleg digital

    Default

    Quote Originally Posted by geodav View Post
    ps. the model serves the perpose of testing only, i was going to release all the content of my video tutorials so that others can study it and learn
    awesome i was hoping you would do that
    Code:
    We.spazmodicaly.simulate.new.sound.with.technical.equipment.that.is.specificaly.manufactured.for.humans.to.communicate.in.outer.space.Tegleg.manipulates.time.and.space.to.create.new.experiences.to.generate.a.hardcore.database.generation.
    Please ask questions in the forum, NOT a private message
    tegleg.co.uk
    My Tutorials n Stuff
    Games: Tegs Playground - Unwheel2 - VCTF Game - Sponic Mesh 3D - Shh.. dont tell anyone about my android apps.
    will code for money

  7. #7
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,181

    Default

    well after trying a few things it still doesn't work properly

    1st i made a new flyer 1k polys still wobbles (not happy)
    2nd creted a new PhysicsAsset for my Tank on this computer (Vista 32) no joy same problem (laptop Win7 64).

    so i'm at a loss atm, i might try and go back to UT3 make the content package and then try that in UDK.

    Has anyone else had these problems

    ps. when everthing is done (fixed) i'll release code+content
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  8. #8
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Location
    Middle England
    Posts
    179

    Default

    Olde thread but like me other people will come across it.

    My low poly vehicle had worse shakes than Geodav's. I remade the physicsAsset as suggested above (right click on the skeletalmesh > make New PhysicsAsset) so it overwrote mine that I'd modified. Tested in pie and the physic remake was fine, no shakes. My vehicle isn't a regular square shape - VW Golf slanted sides etc - and players will be jumping all over it so the physics need to be fairly true to the vehicle's shape. I'll need to take it slowly re-constructing the new Physics to avoid the shakes again.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.