I am also having the same problem. In my GameInfo class I have:
Then in my default game and engine I have
I also did what Contagion said to do and made an Exe. which looks like this:
Now whats weird to in my Playercontroller and pawn class for testing I put this:
C:\UDK\UDK-2010-03\Binaries\UDK.exe AV-Avalanche?game=Avalanche.AvaGameInfo -log
Now my playercontroller class works and prints this out on the script log but not my pawn.
simulated function PostBeginPlay()
`Log("I'm in the controller class");
And there is a player start in my level.
Anyone have some other suggestions to try