I've been looking through a variety of tutorials on this subject, and all of them seem to vary slightly in their descriptions.
First of all: Are you supposed to export your character as one single mesh, or several meshes (head, arms, boots, hands etc)?
Currently I've exported my mesh as several SkeletalMesh pieces.
However, this tutorial seems to suggest that I'm supposed to export it as one SkeletalMesh!
It has a custom PlayerController script that goes:
Am I missing a step here, or what? I've already imported the SkeletalMeshes into a UPK, but I don't have one 'YourCharacter' mesh, I have several.Code:DefaultProperties { defaultMesh=SkeletalMesh'yourpackage.Meshes.yourcharacter' defaultAnimTree=AnimTree'CH_AnimHuman_Tree.AT_CH_Human' defaultAnimSet(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale' defaultPhysicsAsset=PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics' }
Can someone please explain what I have to do to get things working?



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