Hi there. I know how joint orientation works, and I know how UDK wants to have it in skeletal meshes. I´v been having some trouble with it though, because once I setup correct joint orientation in maya, when importing to UDK, most rotation axises of the joints get in the wrong directions for some reason. This is how I orient joints inside Maya: I first select one specific orientation when creating the joints ( XYZ default works well because it automaticaly points X down the joints or up depending) and when Im done, I enter component mode and click the question mark to rework all the joints orientations that needs change...I know that when mirroring the other half of the joints, I have to edit all of the mirrored joints because x points the opposite direction instead of the one it needs. Now, the problem is that everything is ok and works nice inside maya, but when I export with AXMAIN, ActorX seems to dont take into account the joint´s orientation I modified via component mode and question mark in maya. If I just leave the bones like they are when creating them with a specific orientation since the begginng, it exports well but, obiously the joint´s orientations are mostly wrong because they have to be corrected and edited manually. Im really stuck and can´t continue with my game till I get this working the right way.. please help, if you dont know why this is happening, maybe you can tell me how would you Maya users do it your way inside maya. With which orientation option(xzy, xyz, yzx, yxz, zyx, zxy, None) would you start creating the joints? when you are done with that, which option will you use for reorienting the joints that need it? component mode and question mark? because I also tried the joint orient tool, but it rotates in a weird way the joints and it messes everything up.
help would be really appreciated.
Here are some images:
http://yfrog.com/41jointorientationiissuesj
http://yfrog.com/2tjointorientationiissuesj
http://yfrog.com/jkjointorientationiissuesj
http://img72.imageshack.us/i/udkhandexample.jpg/
http://img411.imageshack.us/i/mayahandexample.jpg/



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