Results 1 to 6 of 6
  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    121

    Default Trigger a touch event off a trace?

    I am trying to cast a trace from one object and then detect a hit on seperate target objects and I wanted to know if I can detect if the target objects have been 'touched' (on a touch event) within Kismet.

    The only issues are - that I want to use some sort of touch event on the recieving object and not have to compare all of the possible targets to check if they have been hit (Using compare objects node).

    Any help is very welcome, many thanks.

  2. #2
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    121

    Default

    Does anyone have any idea, even if it not possible?!?

  3. #3
    Veteran
    Join Date
    May 2007
    Location
    Above KillZ, Below StallZ
    Posts
    9,953

    Default

    20 minutes between freaking out about no one answering? really?
    http://www.ericbla.de http://www.dungeondefenders.com http://en.wikipedia.org/wiki/Warm_Gun http://www.rekoil.com http://www.groundbranch.com

    - Please don't send me private messages asking programming questions, those would be better asked on the Programming forum here. Thanks

  4. #4
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    121

    Default

    wtf blade - don't turn this into a flame - if you have nothing helpful to say don't bother (and that's so weird as you are usually very helpful with people). You need to get out more if you really think that what I said last was me 'freaking out', grow up and re read the post - all it states is if anyone knows if it is not possible though kismet.

  5. #5
    Veteran
    Join Date
    Sep 2006
    Location
    Newcastle, UK
    Posts
    6,942
    Gamer IDs

    Gamertag: ambershee

    Default

    I don't believe you can do this with kismet. 'Touch' events are generated by two objects in the physics engine colliding. This is relatively easy to do in code, however.

  6. #6
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    121

    Default

    Quote Originally Posted by ambershee View Post
    I don't believe you can do this with kismet. 'Touch' events are generated by two objects in the physics engine colliding. This is relatively easy to do in code, however.
    Thanks a million dude - once again ambershee to the rescue! I'll have a chat with our coders..!

    Cheers mate


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.