Results 1 to 3 of 3
  1. #1

    Default [Resolved] Decals scintillation

    Hi,

    I adding decals on the floor when the pawn are touched by any projectile... But when the decals overlaps each other, it's start to scintillate.

    I've tried to increase the decalsComponent.SortOrder at each new decals, but without any change to the result.

    Have you any ideas or advises ?

    Thanks in advance
    Last edited by Thor Tillas; 04-21-2010 at 08:15 AM.

  2. #2
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Location
    Indianapolis, IN
    Posts
    98
    Gamer IDs

    Gamertag: Kamikazi Karl

    Default

    This could be a problem with your material, rather than your decal properties.

  3. #3

    Default

    ok... so the solution is quite easy in fact...

    Just change the SpawnDecals parameter "noClip" to true... Ex :

    Code:
    SpawnDecal(ExplosionDecal,          // UMaterialInstance used for this decal.
    		 decalLocation,           // Decal spawned at the hit location.
    		 decalRotator,            // Orient decal into the surface.
    		 512.0, 512.0,            // Decal size in tangent/binormal directions.                                           
    		 10.0,                       // Decal size in normal direction.
    		 true,
    		 decalRotation);


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.