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  1. #1

    Default Best and most accurate way to set up objects in a game for udk??

    Hello forums,

    Many of my static meshes which I want to use for my game had been finished using 3ds max although now as I want to begin setting things up, I realized that I have 2 choices:

    1. set up the scene in max
    2. set up the scene in udk

    Which method should I pick to make most accurate placements and etc.
    I have many tiny static meshes that must be placed in the right way or the game will look bad. I want to set up the scene in max although not sure if these things will work:

    1. Instancing meshes in max (right click > clone > instance) so that udk will read those as instances
    2. Import the scene as an ASE. but so that all objects in the export are all seperate static meshes and not just a big one static mesh as I do want many of the static meshes set as physical assets.

    Are these two possible?? If yes then how do I import the scene to udk so that the meshes will be seperate.

    If not then I will probably have to do my scene in udk

    I will really be happy if you leave some suggestions so that I could finally get on track with my production.

    Thanks a lot

  2. #2
    Redeemer
    Join Date
    Sep 2007
    Location
    Finland
    Posts
    1,288

    Default

    You got your options wrong, it's:

    -Set up the scene in UDK
    -Set up the scene in Max and have horrible performance (the scene would be ONE static mesh)
    And UDK doesn't "read" mesh instances from Max, they are part of the mesh you export.

    Read the pdf linked here: http://udn.epicgames.com/Three/ModularLevelDesign.html

    That's the proper way to do it, in my humble opinion.


 

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