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  1. #121
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    any word on how much its gonna cost us to use this in a commercial release?

    im not expecting it to be quite as cheap as the Bink deal you guys secured, but i hear that Scaleform is expensive to license (from the point of view of a skint indie dev anyway)


    EDIT - found the answer to this a few pages back. GFx to be included in the UDK license?! thats very generous! cheers epic and scaleform!

    OMFG EPIC! WHILE YOU'RE ON A ROLL, GO ASK WILL WRIGHT IF WE CAN HAVE HIS PROCEDURAL CREATURE CREATION TECH FROM SPORE! YOU CAN DOO EET!
    Last edited by strangelet; 05-10-2010 at 08:41 AM.

  2. #122
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    Quote Originally Posted by ali rafaty View Post
    yes.as westclif say.can we have trial version to make ui?
    There's a trial version of Adobe Flash. 30 days.
    Last edited by Henrik; 05-10-2010 at 10:42 AM.
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  3. #123

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    Just chiming in to say I'm pretty excited to try out the new implementation. Since I'm just coming in on UDK, this is a good time for a changeover--guess I won't be focusing any of my time building a UI on the current system

  4. #124
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    actually if you get really pro at Scaleform Gfx you can get a job just doing that. So keep that in mind.I get and hear of tons of UI jobs

  5. #125
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    Quote Originally Posted by Steve Polge View Post
    http://www.develop-online.net/news/3...e-free-for-UDK
    That means it is free for non-commercial use, and included in the UDK commercial license terms for commercial use.
    can i use scaleform for commercial purposes if i buy the $100 udk license?

  6. #126
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    Yes you can use it for your commercial game.

  7. #127
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    Sweet..

    Now (just to be greedy and annoying) we just need Lightsprint (http://lightsprint.com/) or similar for better realtime lighting, and Umbra for sweet *beep* occlusion culling, though oc is already pretty nice..

    Real time global lighting has something to wish for still though..
    Last edited by Brexer; 05-15-2010 at 03:13 PM.
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  8. #128
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    Have you been using Lightmass?
    if not then you should go read about it, That is Epic's Beast.

  9. #129
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    Quote Originally Posted by IllpIll View Post
    Have you been using Lightmass?
    if not then you should go read about it, That is Epic's Beast.
    Sure have, but its not really "realtime" global lighting is it ?, last i checked it was lightmaps :P

    Lightsprint (and few other sdks) is real time global illumination, for us who wish to use day/night cycles, tons of moving real time shadow objects and so on.
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  10. #130
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    Quote Originally Posted by Brexer View Post
    Sure have, but its not really "realtime" global lighting is it ?, last i checked it was lightmaps :P

    Lightsprint (and few other sdks) is real time global illumination, for us who wish to use day/night cycles, tons of moving real time shadow objects and so on.

    yes Lightmass is good but if it was done in real time then no complaints here too

  11. #131
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    Can people please stop asking for additional middleware to be included for free in the UDK.

    This thread is about Scaleform. So please stay on-topic.
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  12. #132
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    Quote Originally Posted by elmuerte View Post
    Can people please stop asking for additional middleware to be included for free in the UDK.

    This thread is about Scaleform. So please stay on-topic.
    Geez crybaby, you are not on topic too with that post aswell, it has nothing to do with scaleform, but rather people who are airing some idea's based on topic "type" of 3rd party middleware sdk's and complaining over them not being on topic.

    Just ignoring it would have been alot easier for you (and us), but nooo, you have to sit and complain over a couple of post out of tons of post wich is on topic wich is the same as posting non topic related posts.

    Basicly, your not better your self, isnt that somehow sad ?

    Its like throwing a stone in a pond... see now im complaining over you complaining over us just putting out a quick idea for another 3rd party sdk out there wich would have ended there, and soon Epic dudes come yelling or deleting the post(s) and so on and so on...
    Last edited by Brexer; 05-16-2010 at 06:37 AM.
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  13. #133
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    UDK is full of possibilties yet people tend to dream about "more, more, more".

    I second elmuerte's motion

  14. #134
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    Quote Originally Posted by eAlex79 View Post
    UDK is full of possibilties yet people tend to dream about "more, more, more".

    I second elmuerte's motion
    Okay, let me put it like this.

    This scaleform thing is awesome as i said, and as i said, if UDK would have a good real time lighting system as i said earlier wich apparently is so bad for you guys, then it would be perfect in my eyes..

    I can see, that its good to open a WHOLE new topic, just to say that in my oppinion:

    "Scaleform in UDK = good"
    "Scaleform AND a better real time lighting system = super good."

    then just adding a simple reply since it IS ON TOPIC!!!!!, it just extends it a BIT, i can see how its worth crying about it and our wishes to see UDK become top dollar...

    Edit: this is my last post on the subject, as i know im right, im not gonna spam my reason to anyone as im sure that would quickly become annoying to all sides, and complaining is not on topic
    Last edited by Brexer; 05-16-2010 at 06:46 AM.
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  15. #135
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    Yes Brexer, there is a lot of stuff that is super good if added. Yet switching from the informal to the emotional channel against elmuerte will not help you get it.

    And I fear Epic will add what is on their agenda, certainly not what some dream of and some beg for, especially if those whishes come from people that do not deliver substance (with wich I don't want to say you or others here wouldn't or couldn't). I'm certain they do utterly interesting negotiations for all that middleware that comes with UDK.

    You know that if you buy a source license that you almost get no middleware with it? You'd have to buy it seperatly.

    So, that's really off topic and I'll stop.

  16. #136
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    You know what would be even better? I scaleform that reads my mind and creates my game in my vision PERFECTLY! Oh yeah, and all in 5 seconds. All for free...


    I mean, really guys? Epic is busting their ass making this amazing game engine and all we want is more.

  17. #137
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    Quote Originally Posted by CreativeCoding View Post
    You know what would be even better? I scaleform that reads my mind and creates my game in my vision PERFECTLY! Oh yeah, and all in 5 seconds. All for free...


    I mean, really guys? Epic is busting their ass making this amazing game engine and all we want is more.

    lol well thats how humans have always been...check your history book

  18. #138
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    Yeah, hell, why not waste a decade of hard work and release the UE3 source for free? Oh, and then offer professional support for each and every one of us.
    Get a brain morans! Go USA!

  19. #139
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    Quote Originally Posted by Rives View Post
    Yeah, hell, why not waste a decade of hard work and release the UE3 source for free? Oh, and then offer professional support for each and every one of us.
    open source ue3

  20. #140
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    Quote Originally Posted by udk3 View Post
    open source ue3
    Honestly, I'd shoot myself if that would happen. :P
    Get a brain morans! Go USA!

  21. #141
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    Quote Originally Posted by Rives View Post
    Honestly, I'd shoot myself if that would happen. :P
    and I'd help lol...jk

  22. #142
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    what if i know flash but dont know how to code for flash? :[ will that crush my dreams?

  23. #143
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    Quote Originally Posted by TheAgent View Post
    what if i know flash but dont know how to code for flash? :[ will that crush my dreams?
    Yes it will.
    Unless you use that spell on yourself that will grant you the skill to learn.
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  24. #144
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    fair enough, action script shouldnt be too hard, i learned a little bit of it a while back

  25. #145
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    Quote Originally Posted by TheAgent View Post
    fair enough, action script shouldnt be too hard, i learned a little bit of it a while back
    if you already grasped unrealscript or c++ you won't have your problems with actionscript.. it's pretty simple.
    PEW PEW!! Laser beam in your face!

  26. #146
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    littlle knowledge of C++ xD i have no interest in coding really, im just learning things as i go, im an artist really, but i learned some unreal script, just wish i had a coder buddy! :] either way scaleform looks amazgin from the videos i saw

  27. #147

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    "Always two, there are. No more, no less. A coder, and an artist."

  28. #148
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    What if they happen to be one in the same, does that make more or less?

  29. #149
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    Quote Originally Posted by MonsOlympus View Post
    What if they happen to be one in the same, does that make more or less?
    I think the coder/artist is considered half/half and is obliged too find another of his or her kind

  30. #150
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    one could be both, but there always has to be another :} cant do everything alone.

  31. #151
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    Quote Originally Posted by TheAgent View Post
    one could be both, but there always has to be another :} cant do everything alone.
    There have been some amazing games created by individuals before (modern games, not like in the past when all you needed to do in addition to coding was draw a few sprites). It's rare for one person to be that talented and dedicated, but it can and has been done.

  32. #152
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    well i believe so too, i'm working on a game alone, its going pretty well, and i hope to finish this game too, didn't mean its not possible

  33. #153
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    This news sounds great but one question: Can I create my UIs using Scaleform without the need for any expensive programs ? (Sorry I have zero experience in such things)
    If yes, would I be allowed to use them in a commercial game ?

  34. #154
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    http://osflash.org/open_source_flash_projects

    You can try, but make sure you read the licenses agreement of the programs.
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  35. #155
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    Quote Originally Posted by tyrone70 View Post
    but make sure you read the licenses agreement of the programs.
    Why? If it's true Open Source it does not limit the use of the programs.
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  36. #156
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    To make sure it's true Open Source...

  37. #157
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    *lmao*

    *rofl*

  38. #158
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    Also to make sure it's not an "infectious" open source license.

  39. #159
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    Quote Originally Posted by Psilocybe View Post
    Also to make sure it's not an "infectious" open source license.
    The FUD about Open Source/Free Software does not apply at all to usage of said software. Only EULAs put out by companies like Adobe and Microsoft limit actual usage of the software. (the EU is for "End User", Open Source/Free Software never addresses the end user, only distributers and developers).

    Rule #1 in the Open Source/Free Software mind: users of the software should not be limited to using the software at all.

    ps, the usual "infectious" bull**** is targeted at the GPL which requires any software that uses that GPL code to be also GPL licensed, and anything using a GPL library to be GPL compliant. If you don't like it? fine, then don't use that software in you programs. This really isn't any more different from a license put forth by a propriety vendor.
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  40. #160
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    Right, I was referring to the GPL. Most people don't bother looking at licensing things, though, if it says "Open Souce" on it. But you're right, it wouldn't matter for things like flash content created with an open source app, since it's not a derivative of the code base.


 
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