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  1. #1
    MSgt. Shooter Person
    Join Date
    Mar 2010
    Location
    Lyon (FR)
    Posts
    76

    Default need help!scale on bones doesn't works

    Hi guys, i have a problem when i export my animation from maya to udk. Udk doesn't recognize scale on bones.When i play my animation in maya scales on bones works,but when i export my animation in UDK it doesn't work .What can i do??Is it impossbile?

  2. #2
    Prisoner 849
    Join Date
    Jul 2007
    Posts
    983

    Default

    Scale animation has never been supported in Unreal. You can only scale a bone with a skeletal controller.
    Technical Artist / Animator - InAction @ Forums.BeyondUnreal

    Demoreel: Website
    TUTORIAL: Character - Maya to UDK Livestream
    CHARACTER: UDK Character / First Person Animation Rig
    SCRIPTS: Axtended Animation Manager (FBX Animation Batch Exporter) | T3D Exporter

  3. #3
    MSgt. Shooter Person
    Join Date
    Mar 2010
    Location
    Lyon (FR)
    Posts
    76

    Default

    ok thanks!

  4. #4
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Location
    Studio City, CA
    Posts
    36
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    Gamertag: pain gate

    Default

    It's kinda crazy that you can't import scaled bone data....it's pretty essential to have this function specially in the more cartoony stylized anims. Here is a long shot, if you want to give it one mroe go on the export though. Try making sure all the bones have a 100 percent scale on frame 0. Some editors flip out if you export scaled bones that arent the original size at frame 0....also If you are using ActorX try FBX export. Like I said its a long shot, but I just refuse to believe this feature is missing on such an insanely robust editor.
    Pushing poly's...one vert at a time.


 

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