I'm setting up a basic attach to actor 3rd person camera, with offset and rotation etc, very simple, works great, but, as I'm sure anyone here knows, doing this, means the camera rolls slightly whenever the character changes movement direction. Is there some way to constrain this in kismet so this does not occur? I tried looking through attachment and camera properties etc but no luck.
(edit)
Also a secondary question: is there any easy way to prevent a character from playing the running animation when sliding on a frictionless surface?
Thanks!



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i will give it a try, thank you for digging through threads a bit to reply :P


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