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  1. #1

    Default Camera roll constraint?

    I'm setting up a basic attach to actor 3rd person camera, with offset and rotation etc, very simple, works great, but, as I'm sure anyone here knows, doing this, means the camera rolls slightly whenever the character changes movement direction. Is there some way to constrain this in kismet so this does not occur? I tried looking through attachment and camera properties etc but no luck.

    (edit)

    Also a secondary question: is there any easy way to prevent a character from playing the running animation when sliding on a frictionless surface?

    Thanks!
    Last edited by Kassandra; 04-07-2010 at 03:38 AM. Reason: added physics question

  2. #2

    Default

    a respectful bump

  3. #3

    Default

    I'm curious about this as well.
    Anyone know where to find an answer?

  4. #4

    Default

    Just putting my thoughts out here - attach the camera to the player controller for smoother movement; means it doesn't pick up every bump and bash the pawn goes through.

    Complete noob, but i'm sure i've read the solution to your problem here.

  5. #5

    Default

    oh my, that does sound like it might work i will give it a try, thank you for digging through threads a bit to reply :P


 

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