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  1. #1
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    Gamertag: prophet64

    Default [Info] - Modular Design

    I've seen a lot of people come to the forum recently, who want to know about modular building. These are a couple of PDF's I found quite a while ago which may help people get a grasp on the concept.


    Lee Perry - Lead level designer for Gears of War - Techniques on Modular design
    http://udn.epicgames.com/Three/rsrc/...evelDesign.pdf


    MODULAR TECHNIQUES: JEFF SEVERSON

    http://www.thirddimensionstudio.com/...techniques.pdf


    These should help alleviate any questions you have regarding the concept of modular level design.
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  2. #2
    MSgt. Shooter Person
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    Default

    Modular building makes programmers like me happy because then our games will cull stuff! yaaaaaay. Along with many other benefits.
    Follow me on my new twitter. <_<
    http://twitter.com/#!/MichaelAllar

    Things I've made/worked/working on with UDK/UE3 that I can publicly talk about:
    Rekoil
    Warm Gun
    Jump or Die
    StuffIt: Playroom

    Allar's (Now outdated but soon to be updated) Complete Guide of UnrealScript

  3. #3
    Prisoner 849
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    Default

    It also gives us level designers a lot more freedom and options for optimizing. I try and build pretty much everything in a modular layout these days.
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  4. #4
    MSgt. Shooter Person
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    Default

    Nice find dude. Thanks for posting. Came across the first one already but the second one will come in handy.

  5. #5
    MSgt. Shooter Person
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    Hey!!!

    Finally the documentation ProceduralBuildings was released!

    http://udn.epicgames.com/Three/Proce...al%20Buildings
    Sorry for my inglish, it SUCKS .

  6. #6
    Prisoner 849
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    Gamertag: prophet64
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    Level Designer at Lionhead Studios

  7. #7
    MSgt. Shooter Person
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    I hate you .
    Sorry for my inglish, it SUCKS .


 

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