I've an object that the LinkGun is supposed to attach to, for starters I just had this have the Barrel mesh, it worked then.
Then I went a bit further and instead of a mesh made the object be represented by the Shock Ball's particle effect.
Worked fine, but no collision at all, used a CollisionCylinder to get Collisions working, unfortunately it only works for the player, the LinkBeam will just pass straight through as if nothing's there.
I know from past experience I can succesfully link the LinkBeam with ShockBalls and for this object I'm trying to mimic that behaviour.
Anyone can point me to the simple fix this probably requires?
Here's my current default properties:
Code:DefaultProperties { // Begin Object Name=StaticMeshComponent0 // StaticMesh=None // End Object //Components.Remove(StaticMeshComponent0); StaticMeshComponent=None GatherPointEffectTemplate=ParticleSystem'WP_ShockRifle.Particles.P_WP_ShockRifle_Ball' bCollideWorld=true bProjTarget=True bCollideComplex=true Begin Object Class=CylinderComponent Name=CollisionCylinder CollisionRadius=64 CollisionHeight=64 AlwaysLoadOnClient=True AlwaysLoadOnServer=True BlockNonZeroExtent=true BlockZeroExtent=true BlockActors=true CollideActors=true End Object CollisionComponent=CollisionCylinder CylinderComponent=CollisionCylinder Components.Add(CollisionCylinder) bCanBeDamaged=true bCollideActors=true }



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