Page 2 of 5 FirstFirst 1234 ... LastLast
Results 41 to 80 of 183
  1. #41
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Location
    Planet MF
    Posts
    242
    Gamer IDs

    Gamertag: OmegaDog360

  2. #42
    Banned
    Join Date
    Jan 2010
    Posts
    100

    Default

    Thank You for AprilSniperPost

  3. #43
    Palace Guard
    Join Date
    Feb 2010
    Location
    Tegleg Records
    Posts
    3,620
    Gamer IDs

    Gamertag: tegleg digital

    Default

    thank you
    no compile warnings now
    Code:
    We.spazmodicaly.simulate.new.sound.with.technical.equipment.that.is.specificaly.manufactured.for.humans.to.communicate.in.outer.space.Tegleg.manipulates.time.and.space.to.create.new.experiences.to.generate.a.hardcore.database.generation.
    Please ask questions in the forum, NOT a private message
    tegleg.co.uk
    My Tutorials n Stuff
    Games: Tegs Playground - Unwheel2 - VCTF Game - Sponic Mesh 3D - Shh.. dont tell anyone about my android apps.
    will code for money

  4. #44
    MSgt. Shooter Person
    Join Date
    May 2010
    Posts
    66

    Default

    Wonderful weapon, tnx alot.
    But i cant use this weapon with my player!!!
    I'm starter and i tried, but i cant. i could use this wonderful weapon for my bot though.
    please give me some help. i use of April release. tnx alot

  5. #45
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Location
    Planet MF
    Posts
    242
    Gamer IDs

    Gamertag: OmegaDog360

    Default

    Quote Originally Posted by moriteza View Post
    Wonderful weapon, tnx alot.
    But i cant use this weapon with my player!!!
    I'm starter and i tried, but i cant. i could use this wonderful weapon for my bot though.
    please give me some help. i use of April release. tnx alot

    Please explain the problem with you player, is it:

    1) The weapon faces the wrong way
    2) My player is custom scripted
    3) Custom Third Person doesnt shoot right

    Let me know and I will see if i can help.

  6. #46
    MSgt. Shooter Person
    Join Date
    May 2010
    Posts
    66

    Default

    I assigned this weapon to bot and everything is OK. face is ok, shooting is ok, everything.
    How do I assign this weapon to my player??
    My player is default player of the game.

  7. #47

    Default

    Any word on how to fix it to work with the May release? I love this thing!

  8. #48
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Location
    Planet MF
    Posts
    242
    Gamer IDs

    Gamertag: OmegaDog360

    Default

    May SniperPost.rar

    AnimTree lol Epic!

  9. #49

    Default

    Awesome weapon man.......super easy install..


    keep up the sweetness.

    Thanks again...

  10. #50

    Default

    Im working on learning the UDK and im trying to parse your script but i just cant. Im's trying to adapt the script into a "Base Gun script" that i can make assault rifles and such off of. And ive dampened the damage and ive increased fire rate and such like that. But now im confused as to what to do next! Im trying to add the following to the script and i cant figure it out nor can i find any tutorials

    > Clip : Id like the ability to reload not sure how to do this with the unreal system
    > recoil : i tried looking for some kind of accuracy variable and i cant seem to find one
    > Shorter tracer : i like the tracer but i cant seem to find a timer in the script to make it shorter.

    I mean i can rough my way threw coding. but im just really new to this Uscript stuff. I'd love it if you could help me or link me to a weapon creation tutorial!
    Last edited by BlackRaven546; 06-24-2010 at 04:40 AM.

  11. #51
    Iron Guard
    Join Date
    Jun 2009
    Location
    Where the ganja is plentiful
    Posts
    715
    Gamer IDs

    Gamertag: PSN: ShurikenUK

    Default

    Waaaah (for lack of a better word)! this is priceless! Thanks a sextillion man (thats a number? I can hear you kids giggling, shut up)!

    I know they're public domain (love that phrase, just sounds good) but did you rig/set these up yourself!? You mean I can just put this straight into my project and it will shoot rounds and hurt people?

    Man we need more threads like this, until we all become professional modellers (or want to work on a commercial project). If you put any work into these, let me know and I'll atleast give you a special thanks or shout-out if I release my project (non-profit).

    Drinks are on me mate, this is a great resource for learners!
    There is no religion except that of Music. There is no god, except that of your own will to create music.
    -Ancient Texts of Truth

  12. #52
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Location
    Well, stuck in Unreal Editor !
    Posts
    31

    Default

    Hello OmegaMinus1 and udk guys, may i ask you if you have the bone rig inside or did you just bake the animation on the mesh ?
    This is just an awesome starting point for udk anim newbie like me!
    THX a lot
    Maya/Max/Zbrush/Mudbox/Wings3d modeler and sculptor
    Max animator

  13. #53
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Location
    Planet MF
    Posts
    242
    Gamer IDs

    Gamertag: OmegaDog360

    Default

    Biped no bake'ing.

  14. #54
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    England
    Posts
    343
    Gamer IDs

    Gamertag: GrabbinSandvich

    Default

    Followed the instructions but this isn't working in the June build... :/
    Violence isn't the answer, it's the question.

  15. #55
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Location
    Planet MF
    Posts
    242
    Gamer IDs

    Gamertag: OmegaDog360

    Thumbs down

    June Sniper Post

    1) They removed bLightArmor from the vehicle Class
    1A) Not really need made the weapon damage scale when vehicle hit

    2) They removed UTVehicleBase Class
    2A) Used UTVehicle Class

    3) They removed TakeHeadShotDamage from UTPawn Class
    3A) Added it back

    4) They removed HelmetArmor from UTPawn Class
    4A) Ask them WTF I have no Ideal

    I added back everything to have the weapon functioning proper.

  16. #56

    Default

    Super good. But reload function ?

  17. #57
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Posts
    31

    Default

    Nice weapon, how long did it take you to make it?

  18. #58

    Default

    In the July build I get the following:


    Warning/Error Summary
    ---------------------
    C:\UDK\UDK-2010-07\Development\Src\UTGame\Classes\UTDmgType_Sniper Primary.uc(9) : Error, Unrecognized member 'bLightArmor' in class 'UTVehicle'
    C:\UDK\UDK-2010-07\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(122) : Error, Unrecognized member 'TakeHeadShot' in class 'UTPawn'

    Failure - 2 error(s), 0 warning(s)
    Execution of commandlet took: 10.84 seconds

    [COMMANDLET 'UDK.exe make -full' FAILED] July 21, 7:01

  19. #59
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Posts
    163

    Default

    Can someone check the death animation for me.
    The bot just hangs in the air and only animates the lower half of its body when playing the deathanim.
    I'm not sure if I've messed something up, but its the same in all the builds that I have from December-July.

    Thanks.

    Nice weapon btw.

  20. #60
    MSgt. Shooter Person
    Join Date
    May 2010
    Location
    Stafford, UK
    Posts
    351

    Default

    i had a look at the epic ut3 sniper scripts, and they drew up a simplified one from scratch myself for UDK, except for a few minor things in the default properties and the "enemyPawn" stuff they came out identicle. sadly epic did quiet a good job with the UT3 sniper rifle scripts lol.

    nice upload Omega, and i must say, damn nice model

  21. #61
    Skaarj
    Join Date
    Jul 2010
    Location
    Tennessee
    Posts
    1
    Gamer IDs

    Gamertag: MillerTheBeast

    Default

    Quote Originally Posted by NervousPilot View Post
    In the July build I get the following:


    Warning/Error Summary
    ---------------------
    C:\UDK\UDK-2010-07\Development\Src\UTGame\Classes\UTDmgType_Sniper Primary.uc(9) : Error, Unrecognized member 'bLightArmor' in class 'UTVehicle'
    C:\UDK\UDK-2010-07\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(122) : Error, Unrecognized member 'TakeHeadShot' in class 'UTPawn'

    Failure - 2 error(s), 0 warning(s)
    Execution of commandlet took: 10.84 seconds

    [COMMANDLET 'UDK.exe make -full' FAILED] July 21, 7:01

    Hey, I was having the same problem using the custom weapon may build and the july build of UDK. After i swapped to the June build of the rifle it works fine!

  22. #62
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Location
    Ann Arbor, Mi, Usa
    Posts
    103

    Default

    Ok, i feel kind of stupid but how do i get the weapon to my player in game?
    I tried with allweapons but still no go

    edit:duh, maybe i should add it to allweapons first
    Plastic Piranha
    RikocheT

  23. #63
    MSgt. Shooter Person
    Join Date
    Jul 2010
    Posts
    92

    Default

    where exactly do you put that line of code? i got errors because i placed it directley after the code itself. And does that make the gun like the one in the video?

  24. #64
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Location
    Ann Arbor, Mi, Usa
    Posts
    103

    Default

    what code do you refer too?
    Plastic Piranha
    RikocheT

  25. #65
    MSgt. Shooter Person
    Join Date
    Jul 2010
    Posts
    92

    Default

    well i was refering to the second projectile code but i accidently got screwed up on the post. Its the code that OmegaMinus1 posted with a video that contained projectiles.

  26. #66
    MSgt. Shooter Person
    Join Date
    Jul 2010
    Posts
    92

    Default

    im also trying to create my weapon using the files given here but i cannot seam to be able to export using actor x. it comes up with a warning stating "No valid skin triangles digested". i went back into the original file and without changing anything to the sniper I tried again and it came up with the same error? does anyone know what the problem is?

  27. #67
    MSgt. Shooter Person
    Join Date
    Jul 2010
    Posts
    92

    Default

    Quote Originally Posted by OmegaMinus1 View Post
    No error designed that way.

    UTWeap_SniperRifle.uc

    Code:
    if (ZoomCount == 1 && !IsTimerActive('Gotozoom') && IsActiveWeapon() && HasAmmo(0) && Instigator.IsFirstPerson())
    && Instigator.IsFirstPerson()

    Remove that text and find out why.
    Is there a way to make it zoom in while in thrid person?

  28. #68
    MSgt. Shooter Person
    Join Date
    Mar 2010
    Posts
    48

    Default

    where i can download the version July of this weapon???

  29. #69
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    89

    Default

    dude, it looks like a handgun converted into a sniper rifle...THAT IS SO WICKED!!!!

  30. #70
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Location
    Planet MF
    Posts
    242
    Gamer IDs

    Gamertag: OmegaDog360

  31. #71
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    Poland, Żyrardów
    Posts
    213
    Gamer IDs

    PSN ID: makipolska

    Default

    Quote Originally Posted by OmegaMinus1 View Post
    How can I place weapon?

  32. #72
    Skaarj
    Join Date
    Jan 2010
    Location
    Rome, Italy, Earth
    Posts
    10

    Default

    how can I get it to work?

  33. #73
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Posts
    31

    Default

    I'm a bit confused, this weapon obviously has different hands to my player model. If I made my own custom 1p weapon mesh, must I also make hands for every different character that may use the weapon?

  34. #74
    Veteran
    Join Date
    May 2007
    Location
    Above KillZ, Below StallZ
    Posts
    9,953

    Default

    No, but you will need to devise a system that has seperate Hands from the Weapon, if you want to display the Hands on the first-person player's screen.
    http://www.ericbla.de http://www.dungeondefenders.com http://en.wikipedia.org/wiki/Warm_Gun http://www.rekoil.com http://www.groundbranch.com

    - Please don't send me private messages asking programming questions, those would be better asked on the Programming forum here. Thanks

  35. #75
    MSgt. Shooter Person
    Join Date
    Oct 2010
    Location
    Australia
    Posts
    260

    Default

    I've fully recompiled and that went ok, how do I put it in the game? Cant import it and its not in the content browser.
    Thanks in advance

  36. #76
    Palace Guard
    Join Date
    Feb 2010
    Location
    Tegleg Records
    Posts
    3,620
    Gamer IDs

    Gamertag: tegleg digital

    Default

    actor browser > navigation.. > weaponfactory
    weaponfactory properties select the sniper, this will be a weapon pickup on your map
    Code:
    We.spazmodicaly.simulate.new.sound.with.technical.equipment.that.is.specificaly.manufactured.for.humans.to.communicate.in.outer.space.Tegleg.manipulates.time.and.space.to.create.new.experiences.to.generate.a.hardcore.database.generation.
    Please ask questions in the forum, NOT a private message
    tegleg.co.uk
    My Tutorials n Stuff
    Games: Tegs Playground - Unwheel2 - VCTF Game - Sponic Mesh 3D - Shh.. dont tell anyone about my android apps.
    will code for money

  37. #77
    MSgt. Shooter Person
    Join Date
    Oct 2010
    Location
    Australia
    Posts
    260

    Default

    Quote Originally Posted by tegleg View Post
    actor browser > navigation.. > weaponfactory
    weaponfactory properties select the sniper, this will be a weapon pickup on your map
    Thats what I tried to do originally but the sniper isnt listed in the options
    anymore ideas, thanks in advance
    Last edited by josh_caratelli; 10-30-2010 at 12:10 AM.

  38. #78

    Default

    When i try to compile this in october build i get this error.

    " C:\UDK\UDK-2010-10 \Development\Src\UTGame\Classes\UTPawn.uc(4825) : Error, Redefinition of 'function ThrowActiveWeapon' differs from original; different number of parameters "

  39. #79
    Skaarj
    Join Date
    Oct 2010
    Location
    Greece
    Posts
    9

    Big Grin

    Quote Originally Posted by trevstr View Post
    When i try to compile this in october build i get this error.

    " C:\UDK\UDK-2010-10 \Development\Src\UTGame\Classes\UTPawn.uc(4825) : Error, Redefinition of 'function ThrowActiveWeapon' differs from original; different number of parameters "
    Well, OmegaMinus1, Great post but same prob here!
    Can you update the weapon in order to work in the new version?
    Thx in advance! ^_^

  40. #80

    Default

    The ThrowActiveWeapon function was removed from the October base scripts so if you are overriding it then that needs to be removed to work.


 
Page 2 of 5 FirstFirst 1234 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.