I was wondering if it is possible for the following:
Have a basic mesh for our main character, upon killing another character, he can take a peice of their body and attach it to his, and it be visible.
For example, new shoulder pads, so that it attaches to his body, and follows how it should?
What would be the requirements of this? is it possible to have just the one mesh and model several different shoulder pads for him and just "attach" it to him some how and follow the bone movements it needs to or do I need to just export a different full mesh for each shoulder(character and variant shoulder/part)?
Im trying to get an asset list to the artist, but I dont really know the best way to go about this either. Any hints, or existing code that does this already where it works would be AWESOME, because I just dont know where to start with this yet.