The master server has been down for 3 days...anybody know when it will be back up?
The master server has been down for 3 days...anybody know when it will be back up?
Should be ok now, let me know.
Community Coordinator
Epic Games, Inc.
I'm an op on utchat and we still have users coming in saying they do not see any or very little in the list![]()
Yes. I still only see 5 UT servers in my list, 12 hours later.
Most unfortunate.![]()
Everything is looking ok at this end. Could you have someone you know restart their server and see if they make the connection to the Master Server again?
Thanks!
Community Coordinator
Epic Games, Inc.
I restarted my server and it's not showing up on the master server list when I go to it.
I replied on the BUF forums too, but I didn't include a server.log of where my server claims to connect to the master server.
Code:Resolved unreal.epicgames.com (216.27.56.3) UdpServerUplink: Master Server is unreal.epicgames.com:27900 UdpServerUplink: Port 7779 successfully bound. Resolved master0.gamespy.com (207.38.11.174) UdpServerUplink: Master Server is master0.gamespy.com:27900 UdpServerUplink: Port 7779 successfully bound. AInternetLink Resolve failed: Can't find host master.mplayer.com (NO_ERROR) UdpServerUplink: Failed to resolve master server address, aborting.
www.ut-files.com | The largest Unreal file hosting site.
Here is my client log.
Code:Log: Resolving unreal.epicgames.com... ScriptLog: Ping Timeout from 64.34.170.212. Attempt 1 ScriptLog: Ping Timeout from 64.34.170.212. Attempt 1 ScriptLog: Ping Timeout from 63.211.110.194. Attempt 1 ScriptLog: Ping Timeout from 63.210.16.137. Attempt 1 ScriptLog: Ping Timeout from 68.232.169.209. Attempt 1 ScriptLog: Ping Timeout from 74.117.238.90. Attempt 1 ScriptLog: Ping Timeout from 204.12.222.115. Attempt 1 ScriptLog: Ping Timeout from 204.12.222.115. Attempt 1 ScriptLog: Ping Timeout from 204.12.222.116. Attempt 1 Log: Resolved unreal.epicgames.com (216.27.56.3) ScriptLog: Ping Timeout from 8.9.36.228. Attempt 1 Log: Resolving utmaster.epicgames.com... Log: AInternetLink Resolve failed: Can't find host utmaster.epicgames.com (WSANO_DATA) ScriptLog: UBrowserGSpyLink: Failed to resolve master server address, aborting. Log: Resolving master0.gamespy.com... Log: Resolved master0.gamespy.com (207.38.11.174) ScriptLog: UBrowserGSpyLink: Master Server is master0.gamespy.com:28900 ScriptLog: Ping Timeout from 8.9.6.123. Attempt 1 ScriptLog: Ping Timeout from 77.111.249.121. Attempt 1 ScriptLog: Ping Timeout from 89.247.48.253. Attempt 1 Log: Resolving master0.gamespy.com... Log: Resolved master0.gamespy.com (207.38.11.174) ScriptLog: UBrowserGSpyLink: Master Server is master0.gamespy.com:28900 ScriptLog: Ping Timeout from 8.9.6.123. Attempt 1 ScriptLog: Ping Timeout from 89.247.48.253. Attempt 1 ScriptLog: Ping Timeout from 77.111.249.121. Attempt 1 ScriptLog: Timed out getting player replies. Attempt 1 ScriptLog: Ping Timeout from 8.9.6.123. Attempt 1 ScriptLog: Ping Timeout from 8.9.6.123 Giving Up
www.ut-files.com | The largest Unreal file hosting site.
I'm using the following list servers in my UT.ini:
unreal.epicgames.com MasterServerPort=27900
master0.gamespy.com MasterServerPort=27900
master.qtracker.com MasterServerPort=27900
What's puzzling is that NONE of the servers are stepping up with their lists.
Could it be that somehow these ports 27900 all got blocked?
I'd hate to think that Epic is using Windows servers and a "security update" slipped in and shut these ports OFF! I've seen weird stuff like that from M$ before.![]()
Great success!
941 servers with 884 players on a Saturday morning!
Good Job, FL4K!
No success here...my browser still returns only 8 servers in UT in general, 1 in Deathmatch and 1 in CTF.
Here is a traceroute I just ran - in case that helps?
Routenverfolgung zu web-02.epicgames.com [216.27.56.3] über maximal 30 Abschnitt
e:
1 <1 ms <1 ms <1 ms speedport.ip [192.168.2.1]
2 5 ms 5 ms 5 ms 217.0.118.41
3 7 ms 6 ms 6 ms 87.186.240.194
4 12 ms 11 ms 12 ms 62.154.46.146
5 143 ms 211 ms 34 ms 194.25.210.46
6 33 ms 13 ms 13 ms 4.69.146.158
7 19 ms 19 ms 18 ms ae-3-3.ebr2.dusseldorf1.level3.net [4.69.133.146
]
8 19 ms 22 ms 24 ms ae-1-100.ebr1.dusseldorf1.level3.net [4.69.141.1
49]
9 22 ms 22 ms 22 ms ae-2-2.ebr2.frankfurt1.level3.net [4.69.132.138]
10 109 ms 110 ms 110 ms ae-44-44.ebr2.washington1.level3.net [4.69.137.6
2]
11 115 ms 114 ms 114 ms ae-6-6.car2.raleigh1.level3.net [4.69.132.177]
12 115 ms 115 ms 114 ms HOSTED-SOLU.car2.Raleigh1.Level3.net [64.158.228
.18]
13 115 ms 115 ms 115 ms cr2-g2-2.ral.hostedsolutions.com [216.27.80.206]
14 115 ms 114 ms 115 ms dr2-g8-1.ral.hostedsolutions.com [216.27.80.18]
15 * * * Zeitüberschreitung der Anforderung.
16 * * * Zeitüberschreitung der Anforderung.
17 * * * Zeitüberschreitung der Anforderung.
18 * * * Zeitüberschreitung der Anforderung.
same here
just 5 to 11 servers
in unrealtournament.ini I've changend a long time ago:
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
and it works fine till yesterday
also in unrealtournament.ini
[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=mas ter0.gamespy.com,MasterServerTCPPort=28900,Region= 0,GameName=ut
bHidden=False
bFallbackFactories=False
thee bold part was changed also a long time ago but since yesterday it allways changes to :
[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0, GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=mas ter0.gamespy.com,MasterServerTCPPort=28900,Region= 0,GameName=ut
bHidden=False
bFallbackFactories=False
and unrealtournament.log shows up:
ScriptLog: Received new master server [0] from UpdateServer: UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ScriptLog: Received new master server [1] from UpdateServer: UBrowser.UBrowserGSpyFact,MasterServerAddress=mast er0.gamespy.com,MasterServerTCPPort=28900,Region=0 ,GameName=ut
.
.
Log: AInternetLink Resolve failed: Can't find host utmaster.epicgames.com (WSANO_DATA)
fo me it seems, thee updateserver sends a false master but I also could be wide ov thee mark
Any help would be appreciated.
sincerely yours
HMC
Last edited by cannonfodder; 03-06-2010 at 12:52 PM.
Holy CRAP.
It worked for me for a few minutes this morning.
NOW - same old stuff.
All I get are 7 now.
About 3 hours ago there was over 900 servers that showed up in the list.
But now you can't see many in the list again![]()
Please !!!
Any admin in here with some information ???
Please !!!
Players UT 11 Years broadband history:
56k - UT, 64k - UT, 384k - UT, 768k - UT ...
I'm just thinking maybe since it's the weekend, we can wait until Monday in case Epic actually lets their people HAVE weekends!![]()
They may let them have weekends, but there should be somebody monitoring this post until the problem is solved....we all LOVE UT99![]()
I only have remote access until Monday folks, sorry.
Community Coordinator
Epic Games, Inc.
What I don't understand is why the other master servers aren't picking up the slack?
I mean, their are two master servers, working that I know of. Both of them are having the exact same issue?
So I setup a local master server, setup a local server set to report only to the local master server, then set my client to ping the local master server, yet it still only resolves the exact same servers; and I get the same error messages when querying the local master server as I do querying the other remote master servers.
www.ut-files.com | The largest Unreal file hosting site.
Sorry Flak,
Monday,
i had to penetrate a vein now,
life's so short and you don't want to rush to work at the weekend ?
fav. porn site wrecked down,
mum's not cooking that weekend,
girlfriend prepare her examination
so please Flak, really, what do you think, what, really,
what to do with two hands, at the moment ???
Monday, haha, he's joking isn't he ???
btw,
have a nice one,
hope your humor not that fxcked up like your urge to go to work at thee weekend
Disclaimer:
Anything the typed above was written under weird circumstances,
thee influence of anti depression pills, and a near death experience.
(that should NOT offend someones eye)
Players UT 11 Years broadband history:
56k - UT, 64k - UT, 384k - UT, 768k - UT ...
Posted by someone on the UnrealAdmin Forums...
Originally Posted by 50BMG
www.ut-files.com | The largest Unreal file hosting site.
Thanks Skillz, that's a help!
Community Coordinator
Epic Games, Inc.
Well if that's the only problem, then it still doesn't explain why the master server hosted by gamespy.com doesn't show the servers. Isn't that the whole reason for having more than one master server, for the redundancy? If one fails, the other one picks up the slack.
www.ut-files.com | The largest Unreal file hosting site.
Makes me think that the "other" servers receive their lists as a form of replication or export (?) from Epic.
If they receive only 5 to 7 game servers, that's all they'll display, too.
Hello ppl, so what's up with epicgames master server? Is it working now? I'm in work right now, but when I'll be back home I would like to be able kill some of my friends on Tammy iCTF servers![]()
No, I haven't been in the office yet today. Going in soon and I will look at it after a meeting.![]()
Community Coordinator
Epic Games, Inc.
Thx 4 the info :/
Anyway I just would like to write more exacly what Skillz wrote b4:
To make public servers list works, you should enter file c:\WINDOWS\system32\drivers\etc\hosts, and there paste: 216.27.56.5 utmaster.epicgames.com
Skillz wrote only "to your hosts file" and I just didnt knew what he was writing about. Fortunately my friend is IT specialist and he explained it to me
Cya in da game ^^
Last edited by Obi-Bok; 03-08-2010 at 10:46 AM.
Could you guys please test for me?
Thanks!
Community Coordinator
Epic Games, Inc.
Looks like you got it. Thanks.
Hi Flak,
I did a test (europe) and none of my servers are showing up.
let me hear if i can do some more to help out.
Grtz
Killerbee
Could you restart them?
It also might take a little while to propogate.
Everyone thank 50BMG for figuring out what was wrong! (Thank you 50BMG)
Community Coordinator
Epic Games, Inc.
From my local install (as a player), All the servers are listed this morning!
now my DM servers are listed, i will restart all MH servers and give a memo back here
MH servers are not showing up, but i understand that is has nothing to to with EPIC but with Gamespy for MH.. can u explain that.
And maybe do u have an idea how to fix that?
thnx
Then maybe something is wrong with the GameSpy master server too, could explain why pretty much NO servers were being shown. So maybe the utmaster.epicgames.com isn't a single point where clients have to pull the server list from, which wouldn't make much sense. I mean, in the clients INI there are two master servers they use to pull servers from, at least that's what it appears.
I am working on setting up a master server hosted by ut-files.com, but I can't seem to get the clients to get the list from that master server. The servers query it fine (at least their are no logs saying otherwise in the server.log)Code:ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=ut
Wish someone with the insight would write up some documentation on it.![]()
www.ut-files.com | The largest Unreal file hosting site.
Killerbee, thank you for letting us know.
Gamespy still runs their master server, which is super cool of them since it's a 10 year old game! I sent them the information from your post and they made the necessary changes so your servers should show again. (Thank you Gamespy!)
Thanks everyone for your help!
Community Coordinator
Epic Games, Inc.
Hi Flak,
No problemo, we all have benefits if all things are correct working, yeah also after 10 years
we still cant say goodbye to it.
I'll hope they will make it soon working again.
thnx
Killerbee
hi all,
Gamespy fixed it !!!
This morning i checked and all MH servers are listed again.
Grtzz
KB
Awesome, thank you for letting me know![]()
Community Coordinator
Epic Games, Inc.
Following along the same lines as your thinking... I have done some experimenting with ucc.exe in masterserver mode and discovered a few facts to shed light on this question of "why the game clients didn't fall back to the GameSpy masterserver" which was obviously online.
It seems that the UT client browsers are not fault tolerant enough to sense that epic's masterserver was not "FULLY" operational. Let me explain...
Upon visiting the "Find Internet Games" menu, the UT client takes the following actions:
- DNS lookup unreal.epicgames.com
- get http://unreal.epicgames.com/UpdateServer/utmotd436.html
- get http://unreal.epicgames.com/UpdateServer/utmasterserver.txt
UBrowser.UBrowserGSpyFact,MasterServerAddress=utma ster.epicgames.com,MasterServerTCPPort=28900,Regio n=0,GameName=ut
UBrowser.UBrowserGSpyFact,MasterServerAddress=mast er0.gamespy.com,MasterServerTCPPort=28900,Region=0 ,GameName=ut
- get http://unreal.epicgames.com/UpdateServer/utircserver.txt
irc.utchat.com
- Transactions then begin with the masterservers themselves to obtain the actual server lists.
The client uses the data in utmasterserver.txt as the preferred browser master definitions.
Analysis:
When utmaster.epicgames.com was "unreachable" as it was recently, the clients were foiled at the final step in the sequense. Apparently the client was not coded in a fault tolerant enough manner to account for this possibility. Had both the unreal.epicgames.com and utmaster.epicgames.com been unreachable, I suspect the clients would have fallen back as one would expect to the GameSpy ms.
Further, because the file utmasterserver.txt WAS still available, the client used it as the preferred masterserver list and forced out any edits users undertook to alter their ini's to use GameSpy as the preferred masterserver.
Solutions:
So the problem is to figure out a way to re-arrange things that won't require recoding the UT clients, but at the same time correct the failure modes we have seen.
- One possible solution would be to make the utmasterserver.txt unavailable at all. Clients would use the settings in their INIs presently. If any of those masterservers were unavailable, the clients should fall back to the ones that are, or at least honor the edit attempts of users.
- Another fix would be to make the files come from the same domain as the masterserver list. This would involve a change in server configuration at Epic's end as well as new contents for the utmasterserver.txt file. The new file would specify the unreal.epicgames.com where utmaster.epicgames.com is presently. Should that single domain be subsequently unreachable for any reason thereafter, the mechanism would again, fall back as intended.
I think it would also be wise to inquire of Epic into the possibility of having a fansite masterserver [like ut-files.com] ADDED to the utmasterserver.txt as an additional MasterServer. This would at least put some of the correction in the hands of the fans themselves in future failures. It would also be of great help if Epic could disclose a little more detail into settings and options for configuring a masterserver and masterserver.ini.
I invite reactions and comments please. [Flak - especially you]
Some nice research you've done 50BMG.
Can't say I have anything to add to this, except that I'd be willing to host a master server alternative, if needed.
www.ut-files.com | The largest Unreal file hosting site.
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