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  1. #1
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    Map - Capture the Flag (PC) CTF-Austere (v1.1)

    Name: CTF-Austere
    Version: 1.1 (MSU version 1.0 with minor fixes and finalizations)
    Compatibility: PC UT3 and latest patches and packs, not certain about earlier versions. I might cook a PS3 version sometime later.

    Description:
    Leaking pipes, worn bricks, rusting supports, waving flags and flying blood. What else could an abandoned factory section need? Be wary of hidden enemies.

    Comments:
    Austere was a project of mine to actually get a level done in Unreal Tournament 3. Originally made for myself, later on extended to please the other UT3 players too. In the course of about 9 months, I made 6 beta versions, of which each received feedback upon which every version was built on, but keeping my head on things I liked.

    I sent version 1.0 (Beta version 6 in other words) to try my skills in the Make Something Unreal Contest. Oddly enough and for my pure surprisement, Austere was picked for fifth place in Phase three category best DM/CTF level (many thanks for the judges!).

    Now with version 1.1 I've finalized and fixed some few glitches which were still in version Beta 6. Although I've made a credits list below,

    I'd like to own a sentence to stevelois from Epic Games Forums for taking the time to play the beta versions and give proper constructive feedback and for keeping my motivation high on completing this level. Thanks mate! And a big thanks for Epic Games for a great franchise to sink my time into.

    In the download I have included the music track I originally intended to include in this map (Rask - Austere.mp3). Afterwards I thought to leave it out and let the ambient sounds and shrieks of battle do its part, which worked very well in my opinion.

    Happy capping!

    Screenshots:

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Credits:
    (In no specific order)
    - Staward
    - WoLvErInE
    - SEBASTIEN-NOVA
    - Mrn
    - Bl!tz~
    - shombowhore
    - nepfish
    - apophis3d
    - firefly
    - Cirian
    - xX Dog Food Xx
    - minifloppy
    - Odedge
    - Mr. UglyPants (for almost sending feedback )
    - J112

    Thanks for the feedback and kind comments everyone, appreciated!

    Also thanks to Epic Games who lets us map for and mod this game.

    Homepage: No dedicated homepage for this level, but my website is http://www.rdegree.net/

    Download:
    (42,3 MB .zip file, contains level, ini-file, readme file, screenshots, and the extra music track I left out.)
    FileFront
    Game-Maps.NET (thanks zunnie!)
    UT-Files.com (thanks Skillz!)

    rdegree.net mirror taken down to save bandwidth, please use the mirrors above. Thanks.


    Installation: Unzip the zip-file to your ../UTGame/Published/CookedPC folder.

    In case of problems reply to this thread or send me a private message. I've got limited time but I'll do my best to solve problems if any appear.
    Last edited by musilowski; 03-20-2010 at 02:53 AM.
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)
    UE3 Tutorials: From Textures To Materials In UE3 Complex Fire In UE3

  2. #2
    Iron Guard
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    Default

    Nice looking work Musilowski! Congratulations on the accomplishment.

    Maybe you should PM Flak and ask for a MSUC avatar?

  3. #3
    Marrow Fiend
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    Ho yeah, that is great, it's finally available !!! Yippie !!!!!

    Just dwn the map & will play it asap. Dude, the screens are great & also THX for the credits, I appreciate

    This is going straight into my top picks ! I'll post the link in my homepage after hé hé hé

    Many THX for that awesome work my friend & to finally release "the final" to everyone. I'm very exited to try it out

    See ya soon dude !

  4. #4
    MSgt. Shooter Person
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    Default

    I am really enjoying this release. The map looks really good, and I don't mean that lightly. It's more representative of classic "Unreal" than anything that shipped with the game in my mind. Really excellent work.

  5. #5
    Prisoner 849
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    Great work you've done here, you should be proud.
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    Level Designer at Lionhead Studios

  6. #6
    Marrow Fiend
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    Hey m8, I give a run against 11 bots & as expected, a keeper for sure

    I notice lot's of overlapping mesh here & there. Also, lot's of paper are floating above the ground / water but since most players won't notice them, it's fine.

    Lighting is also very nice & your custom materials is awesome

    Great work & THX again m8

  7. #7
    Prisoner 849
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    http://ut3.game-maps.net/index.php?act=view&id=1590

    Added to our site now
    Objections if i add to a mappack sometime?

    Greetz zunnie
    Game-Maps.ORG : Our Gaming Downloads Site
    MPF Development Group : Founder
    zunnie.mpf : My personal website

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  8. #8
    Iron Guard
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    Default

    Great map, the only things I can complain about is the overlapping meshes that Steve already mentioned. Oh and the team arrows could have their colors less bright.

  9. #9
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    Thanks for the comments everyone, appreciated.

    1XTreme: I'll see if I need one, thanks for reminding!

    stevelois: Damn, missed them, where are the overlapping meshes? Anything too eye-hurting? D:

    zunnie: Thanks! If you keep the readme file intact you can add it to your pack.
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)
    UE3 Tutorials: From Textures To Materials In UE3 Complex Fire In UE3

  10. #10
    Marrow Fiend
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    Well, the overlapping mesh are mostly beams on the ceiling, few on the ground & also come papers on the ground when they're located near water / stairs in angle.

    But only me & Thrallala mention them so unless others are complaining about it, it's fine with me. For a quick example, look on the ground level where you add the wood material, some papers there are like 4-8 uu's above the ground.

    BTW, I really like the rotating stuff here & there (forgot to mention it) & also your changing preview pics ingame

  11. #11
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    Ah, okay. Thanks for pointing out!
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)
    UE3 Tutorials: From Textures To Materials In UE3 Complex Fire In UE3

  12. #12
    Prisoner 849
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    Quote Originally Posted by musilowski View Post
    zunnie: Thanks! If you keep the readme file intact you can add it to your pack.
    Yep will do THanks for permission

    I once in so many months (if there are 10 new maps released) create a new
    Game-Maps sponsored mappack with 10 new maps in it

    Readmes and credits are always included naturally

    Greetz zunnie
    Game-Maps.ORG : Our Gaming Downloads Site
    MPF Development Group : Founder
    zunnie.mpf : My personal website

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  13. #13

  14. #14
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    Thanks for the mirror Skillz! Will add it right away.
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)
    UE3 Tutorials: From Textures To Materials In UE3 Complex Fire In UE3

  15. #15
    Skaarj
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    Great to see this go final, Judging from the screenshots the atmosphere has changed quite a bit since I gave it a run through in Beta or alpha, way back either way . Shots 3 and 10 are just, wow.

    My rig's out of service atm but this will be the first thing on my playlist thats for sure.

  16. #16
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    Thanks J112, happy fragging!
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)
    UE3 Tutorials: From Textures To Materials In UE3 Complex Fire In UE3

  17. #17
    Boomshot
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    awesome map
    congratz and thx for ur work
    ~THUND3RL4ND~IP:77.111.254.236:27015 -UOF-UnrealOldFriendsForum
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    XFire&Steam:bfgblitz MyMaps

  18. #18

    Default

    It looks cool,downloading right now.Congratz
    "You might not be a professional player.But that isnt a problem when you just learn how to play fair.That only determines who is the real professional gamer."

  19. #19
    Redeemer
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    Smile

    Nice setting with the abandoned factory/building with rain coming in and water leaking everywhere. Liked the thunder and ambient sounds with sparks, motors and fans. Good use of meshes and excellent use of lighting; also thought the team arrows are fine the way they are. This map plays well, is tight in spots and the bots can defend. When I first opened it up, I thought I was playing DM and then the announcer told me what team I was on and my bots were just hanging around and I said,"Woho, I forgot this was CTF". It just has a typical DM feel to it at first, but plays well as a CTF.

  20. #20
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    Thanks Bl!tz~, tranix and SkaarjMaster!

    I need to remove the rdegree.net mirror to save bandwidth, suddenly this month I've already used four fifths of the limit. Thanks for downloading though!
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)
    UE3 Tutorials: From Textures To Materials In UE3 Complex Fire In UE3

  21. #21
    Redeemer
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    Cool Very like.

    Very nice abandoned factory setting as well as the atmosphere and details. This map played well with some several paths and some tight spots, also like the water leaked pipes and rain. The ambient sound effects are pure gold including water waves, motors, steams and fans. The red and blue arrows are the best way to get a path through the enemy base, taking an enemy flag and go back to your base and capture the enemy flag. The bots are very well (my team can also defend as well) and all good things come to the beginning.

    Three more mirrors for this map:
    http://www.game-maps.org/index.php?/...by-musilowski/ (New Game-Maps.NET URL link)
    http://www.mapraider.com/maps/?fileid=5067
    http://www.utzone.de/forum/downloads...o=file&id=3469
    Last edited by Private Tux; 11-03-2012 at 02:57 AM.
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
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