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  1. #41
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    Quote Originally Posted by 1XTreme View Post

    Soon we'll have 60+ maps, I'm also going to ask my friends Skillz & Zunnie to help will mirroring all the files on this list so we can avoid the dreadful filefront deletion issue. Lets do this right.
    Just let me know which maps I am still missing and I'll get them mirrored right away.
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  2. #42
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    maelstrom havent impact my memory and i have the feeling to discover it haha

    picts looks very good 1x ;good job and thx for the link on bu

    @skarjmaster:srry that u dislike flux mate; perhaps can u be more explicite and post your feeling in the map thread section; because that kind of comment will not help me a lot to improove my mapping...
    in all ways thx for taking the time to try it
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  3. #43
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    is there not a cbp3 mealstorm
    if i got i right its ctf
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  4. #44
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    Quote Originally Posted by coolcat22 View Post
    is there not a cbp3 mealstorm
    if i got i right its ctf
    Pretty sure there isn't

  5. #45
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    Default Gussie, Skillz, & Coolcat22

    Quote Originally Posted by Gussie[MK] View Post
    I combed through the full releases today and found about 20 different remakes some different versions of ones posted already some that just got forgotten.
    Anyways I will post them in a few sessions. They are mostly ctf (since that is what I play most and therefore I know more of the titles).

    CTF-(=DJ=)Diamond2k7 Weapons Version
    CTF-(Vp)Fragwhore
    CTF-Acropolis
    CTF-Bloxeh2008
    CTF-Bloxeh
    Good work i'll ad those to the first page, thx again! - Keep them coming ..

    Quote Originally Posted by Skillz View Post
    Just let me know which maps I am still missing and I'll get them mirrored right away.
    Sounds good Skillz, thx! (i had a feeling we could count on you ) I'll be putting together a list and i'll update it here for ya sometime over the coming week if ya would mind checking back in occasionally?

    Quote Originally Posted by coolcat22 View Post
    is there not a cbp3 mealstorm
    if i got i right its ctf
    There is a WAR map named Maelstrom which is completely different and has nothing to do with my remake or CTF. There has been no official remake or conversion of the original CTF-Maelstrom to date.

    Believe me if there were I'd know.

  6. #46
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    Last edited by Gussie[MK]; 03-07-2010 at 03:47 PM. Reason: fixing links

  7. #47
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    Default Almost forgot my manners ..

    Quote Originally Posted by Gussie[MK] View Post
    Maelstrom looks awesome. I mean really really Awesome. This map was a blast in UT99, not much to look at but a blast to play. Your remake looks like Maelstrom on wicked sick visual steroids.
    Thank you!.


    Quote Originally Posted by Bl!tz~ View Post
    maelstrom havent impact my memory and i have the feeling to discover it haha

    picts looks very good 1x ;good job and thx for the link on bu
    TY, i have a feeling you'll like it, IMO a map like this should have been made the first day UT3 was released.

  8. #48
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    Quote Originally Posted by 1XTreme View Post
    Sounds good Skillz, thx! (i had a feeling we could count on you ) I'll be putting together a list and i'll update it here for ya sometime over the coming week if ya would mind checking back in occasionally?
    Just drop me a PM when you're ready, if you don't mind.
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  9. #49
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    I found a mod that I really think merits being linked in your remakes.
    Mr. Pants' Excessive Overkill This is about the funnest and funniest mod out there.
    Especially when you see a player rocket launch across the field.

    I would also like to add some of the better quality skin and model remakes. There are so very talented modelers out there.
    Last edited by Gussie[MK]; 03-07-2010 at 03:48 PM. Reason: typo

  10. #50
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    Quote Originally Posted by Gussie[MK] View Post
    I remember DefiantChance, - awesome map .. (lots of fun in the UT2004 version also) Woot was also a very fun map, maybe one of the versions will work well with inhuman AI and instagib.

    I'll ad these to the list. Thx again. (looks like 70+ soon we'll be well over 100 at this rate)


    Quote Originally Posted by Skillz View Post
    Just drop me a PM when you're ready, if you don't mind.
    Sounds good bro, don't mind at all. Thank you!


    Quote Originally Posted by Gussie[MK] View Post
    I found a mod that I really think merits being linked in your remakes.
    Mr. Pants' Excessive Overkill This is about the funnest and funniest mod out there.
    Especially when you see a player rocket launch across the field.

    I would also like to add some of the better quality skin and model remakes. There are so very talented modelers out there.
    I agree, good idea .. if others have no objections? we'll ad a 'remake' essential mutators / models section to this thread.

  11. #51
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    May be a long shot, but I had Gael on my mind to revive, even tho I'd have to make it at least a 2 - 4 player, since UT3 doesn't have exclusive one-on-one maps like UT2004 did, you do have duel mode, but you have to make...I dunno, I'll see what to think about.
    Quote Originally Posted by Crusha K. Rool View Post
    Brain.exe has encountered an error and needs to close.

  12. #52
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    Okay, here's something to wet your appetite:

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

  13. #53
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    Looking good! A Coret of that theme will be awesome. I think your absolutely on the right track. Glad this ones in good hands.

    As i mentioned before, IMHO there is a 3 point plan to make Coret right.

    1. Stick to the original layout & get the scaling right!
    2. Include working doors!
    3. FireBR Audio track


    your golden .. Sounds like you already have it handled per our earlier discussion.

    P.S.
    If your going to do Red & Blue strips / color coding in the bases (and it looks like you are from that shot) that will be wicked cool.

  14. #54

  15. #55
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    Yep. Original scale is there. Some rooms have been reconfigured to give it a new modern look, but the layout has not changed one bit. It works pretty well with the original scale after playing it a bit, and gave some more head room for double jump. Don't worry about the working doors and audio track.

    And yes the area I have shown will be red / blue color coded, and the main hallways leading to the flag will have red / blue lighting.

  16. #56
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    Wow! That is alot to have in such a little amount of time. Much better then the disco-tech version they shipped with UT3.
    I have a question will it be stairs like in 99 or ramp like ut3? You know it wasn't only the visuals that messed up Coret but there were some very slight changes to the size of things and changing stairs to ramps that affected gameplay. I remember in UT99 you could dodge across top of flag room, and also in the lower bases across from flak cannon you could dodge/jump over rails and skip going around to the stairs. Both were very important shortcuts when playing this map on a ladder (that could make or break the team).

    Going off your other work I'm sure you'll do a good job.

  17. #57
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    Quote Originally Posted by WedgeBob View Post
    May be a long shot, but I had Gael on my mind to revive, even tho I'd have to make it at least a 2 - 4 player, since UT3 doesn't have exclusive one-on-one maps like UT2004 did, you do have duel mode, but you have to make...I dunno, I'll see what to think about.
    What you say?

  18. #58
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    It will be stairs like UT1. I'm confident it'll be a good remake, just like DM-Conveyor was

  19. #59
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    Lightbulb

    Coret in UT3? Oh yeh, I remember that now; I haven't played that one in a long time.

  20. #60
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    Big Grin Next 5

    DM-1on1-Roughinery-FPS
    DM-Idoma-FE
    DM-Mojo][_RTS
    CTF-ExtortionUT3-NM
    CTF-Icefields

    I have 5 more maps then I will move onto skins.

  21. #61
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    Double damage room:

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

  22. #62
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    Quote Originally Posted by »TheHitMan« View Post
    It will be stairs like UT1. I'm confident it'll be a good remake, just like DM-Conveyor was
    I'm confident as well.

    Sounds good, - first pick looks great, second pick looks like its missing the arches (or something similar that you could stand between tucked in and hide for ambushes) Your probably still working on it too though.

    Carry on dude.

  23. #63
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    Just wanted to show the initial look of it

  24. #64

  25. #65
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    Quote Originally Posted by Gussie[MK] View Post
    DM-1on1-Roughinery-FPS
    DM-Idoma-FE
    DM-Mojo][_RTS
    CTF-ExtortionUT3-NM
    CTF-Icefields

    I have 5 more maps then I will move onto skins.
    Sorry i missed this the first time, i'll ad those now. TY.

  26. #66
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    Smile

    CTF-Orbital2007 is a little tighter than the original, but is still good.

  27. #67
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    Hey Skaarj, quick question: did you encounter any completely black objects (missing textures?) or experience a lot of graphical lag? I've found those black textures to be unsettling, and this map causes a huge FPS drop for me compared to some other map I might play.

    No offense to the creator of that map (it is still a great map), but I've been hoping someone would do another version of UT2004's Orbital2, one that is better optimized and without missing textures...

    By the way, Hitman, Coret is looking good - keep it up.

  28. #68
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    Yep it's a painstaking process but I'm chipping away at it little by little

  29. #69

  30. #70
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    Lightbulb

    Quote Originally Posted by TheFirestorm View Post
    Hey Skaarj, quick question: did you encounter any completely black objects (missing textures?) or experience a lot of graphical lag? I've found those black textures to be unsettling, and this map causes a huge FPS drop for me compared to some other map I might play.
    TheFirestorm, here's a quote from Thunderstrike's review at Insite:
    "Whereas the original and its newer brethren were decked in pale greys and pastel khakis, this version is heavy on very dark greys and blacks with almost overpowering stabs of heavily saturated colours through the lighting. This in combination with the darker lighting scheme gives the level a significantly different atmosphere. Whilst the former levels had an airy, light industrial bent, this level comes across as brooding and brutal. The change is pleasant enough for the first few plays through, and I appreciate the author’s effort to take the level in a new direction without creating a mockery of its namesake. I can also understand the need to move away from the lighter greys as this is something for which a great many of the stock maps have come under fire. Still, in taking the theme in a new direction, I felt as my games on the level drew on, the level was missing some of its original charm and character. Perhaps the new game demands this, or perhaps my philosophical tendencies in combination with a well-documented overactive imagination are more to blame."
    http://insite.beyondunreal.com/map.php?id=1313

    Besides all that, I don't remember any slow downs and I'm not sure about the dark/black textures. Let me play it again real quick and I'll be back.....

    EDIT:.....if this makes any sense, I did notice a lot of dark grays and blacks and this definitely gives it a very different atmosphere from the original and the remakes for UT2004. I noticed the slow downs occurred close to each bases up top when looking at the flashing team symbols (mine dropped to around 90 fps with E8600 CPU and GTX-280 video card), near middle of map looking up a little bit (drops to around 90 fps), and at each base looking down the length of the map (drops to around 70 fps). That's all I know for now.
    Last edited by SkaarjMaster; 03-09-2010 at 07:08 PM.

  31. #71
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    Well, for those skeptics about me reviving DM-Gael, here you go: http://forums.epicgames.com/showthread.php?t=720562
    Quote Originally Posted by Crusha K. Rool View Post
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  32. #72

  33. #73
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    Heh...thanks for the heads up. Well, bet mine's on the way of being one of the better ones, hopefully.

    The lighting from the first one was way too dark, glad mine's lit up similar to the original.
    The second one's pretty good, but...I believe that the pit was a deep pit with a grid of lasers, not a slime pit.
    Last edited by WedgeBob; 03-09-2010 at 09:17 PM.
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  34. #74
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    Well, I have to disagree with you there. While I haven't played yours, I see in the screenshots that the lighting is far from good (it looks like you just added a skylight with 1.0 brightness and some yellow colored lights). Also, the pillar mesh seen in the middle of the 1st screenshot is horribly overstretched, the wall textures/meshes doesn't seem to recieve the same amount of lighting (some or brighter than others and you can clearly see the seams).

    Just my 5 cents.

  35. #75
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    Quote Originally Posted by WedgeBob View Post
    Heh...thanks for the heads up. Well, bet mine's on the way of being one of the better ones, hopefully.

    The lighting from the first one was way too dark, glad mine's lit up similar to the original.
    The second one's pretty good, but...I believe that the pit was a deep pit with a grid of lasers, not a slime pit.
    More options are always good. If you look at the first post of this thread you will see there are some double links. On real popular maps there are several remakes.

    I followed your link and I think you are off to a solid start. Your meshes look like they coming along, the lighting does seem to need work, its a little soon to tell, good start.

    Remakes all always good even if it has already been done. The more the merrier.
    Last edited by Gussie[MK]; 03-09-2010 at 10:11 PM.

  36. #76
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    @ Gussie[MK] I'll ad those links as soon as i have more time, thx again.

    @ Wedgebob, GL on your remake, - is this your first map? not bad at all, if you want to run a beta phase we'll will gladly help if you need input.

    @ Thrallala, i'll ad those maps to the list also, lets give WB a chance, this might be his first map .... or maybe he doesn't have the experience in this new editor that some of us have, i reckon he'll get better with more hours. ;)


    @ SkaarjMaster & TheFirestorm, i actually like that Orbital remake:) for the most part -IMO; NEcRo/Omlette was ahead of his time, (he took the new engine and tried to adapt a next-gen style almost immediately after UT3's release) Not too shabby at all especially considering that. There are a few things (mostly minor) that could have been improved though no doubt.

  37. #77
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    Actually, DM-GalacticusPrime was my first UT3 map, which tanked, as you may have guessed. I've been at it in UT2004 for the last couple of years, but...just haven't had time to release my UT2004 maps, tbh. UT3's a heck of a lot more fun to map in, and I'm in the process of remapping UT2004 maps of mine in UT3, and releasing them here instead.

    I realized that UT3 is a whole new animal in terms of level design. You can guess that I'm still too used to UT2k4's way of doing things. Should've realized where all the differences lied into here. Lighting is the most obvious thing I noticed different here in UT3 over UT2004, and I'm still trying to adjust to that difference.

    TBH, I was originally gonna remake Gael as a Necris map, had I remade Gael as a gothic, Quake 1-style map, it probably would've brought me back to when I remember making some maps that actually rocked.
    Last edited by WedgeBob; 03-11-2010 at 04:15 PM.
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  38. #78
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    Sup guys, I'm about 60% done with coret, working on it a few hours a day

  39. #79
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    If you could, instead of making separate links try to make it one big file. Just a thought
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  40. #80
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    Quote Originally Posted by »TheHitMan« View Post
    Sup guys, I'm about 60% done with coret, working on it a few hours a day
    Nice, fast progress. Your a mapping machine ..

    Sent ya another PM.


 
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