For a start, that's called the Biped : ) It's intergrated as part of the character studio toolset in max and is used for animation purposes.
I think, from the information so vaguely presented here, that you have not set up proper skinning on the mesh character.
Are you trying to import the Biped system into UDK?
I can't, unfortunatley, supply you with a tutorial. Google? =]
They key here is you are using the wrong file type, PSK is for your skeletal mesh, if you want just the animation you must export to a PSA, see the export info on UDN here: http://udn.epicgames.com/Two/ActorXMaxTutorial.html
BorisK you really need it skinned to a mesk for actorx to work properly
- Warhammer 40,000 for UDK
- UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
UDK Tutorials - Basics - Vehicles - Characters - Weapons
UT Characters or ur own?!
Do u wanna make animations with the UT characters itself or ur own?! If i'm right i understand that u wanna use the UT ones?!
Than this might help, since it worked for me;
- Open the UT3_Male.max (or one of the others)
- Select everything
- Collapse Trajectories, under the Motion-tab
- Press 'Collapse Transform'
- Delete all Biped
- Make ur animation
- Export with the use of ActorX-plugin
Is this what u mean?!
aaaaaah nice one guys
i'll try do this in a sec
oh right ahaha. thanks for the help. im such a 3D Max n00b
Originally Posted by geodav