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  1. #1
    MSgt. Shooter Person
    Join Date
    Jan 2008
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    49

    Default Simple Kitchen Racer

    Simple kitchen racer, avoid the obstacles and reach the bin at the end then the time is shown on the fridge. Other than the vehicle all the assets used are my own. 4 weeks work so far and would like to get some opinions any ideas?

    thanks in advance.

    Well so far pretty positive, I am sorry that I wont be working on it any more if anyone points out any probs with it I will try and fix but here it is, have fun.

    http://www.zshare.net/download/73672488aaf878d4/

    Video

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by nrd2001; 03-13-2010 at 04:08 PM.

  2. #2
    Redeemer
    Join Date
    Dec 2009
    Location
    Phoenix, Arizona
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    1,061

    Default

    Kind of weird... reminds me of some of those games that come out of Japan.

  3. #3
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    49

    Default

    i was aiming for a kind of micro machines type game

  4. #4
    MSgt. Shooter Person
    Join Date
    Oct 2009
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    36

    Default

    I like it.
    Great work!
    http://www.marswars.net.tc << UT2004 Modification. Mars awaits you
    I can't remember my old account password..

  5. #5
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    49

    Default

    thanks REDxFROG

  6. #6
    MSgt. Shooter Person
    Join Date
    Jul 2006
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    332

    Default

    I like it, pretty good job in 4 weeks! When I read the title I first read "Kitten Racers" XD
    www.evilmrfrank.com
    -----------------------

  7. #7
    MSgt. Shooter Person
    Join Date
    Jan 2008
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    49

    Default

    that would be so much better, thats what the sequel will be

  8. #8
    Prisoner 849
    Join Date
    Dec 2008
    Location
    Guildford, UK
    Posts
    935
    Gamer IDs

    Gamertag: prophet64

    Default

    Really good what you've done here. It reminds me of micro machines as well. Keep it up.
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    Level Designer at Lionhead Studios

  9. #9

    Default

    Darn, I was thinking of doing something like this

    What you've got looks really good so far, well done!

  10. #10
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    49

    Default

    hey tsmike if you want to help out your welcome to do so I was just looking for a cool way of showing my graphics work for my portfolio.

  11. #11
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Posts
    230

    Default

    That's really awesome.
    Looking for:
    - Animators
    - Modelers

    Check the "Looking for talent" thread

  12. #12

    Default

    reminds me of the oldschool game micromachines which I loved.

    Have a look at it for inspiration!

  13. #13
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    49

    Default

    Thats what I was going for I LOVE micromachines

  14. #14
    Iron Guard
    Join Date
    Nov 2007
    Location
    USA
    Posts
    659

    Default

    That looks great.

    I don't quite understand what is going on with the camera, but that's nit-picking.

  15. #15
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Portland, OR
    Posts
    59

    Default

    Looks like BTB airlines for Serious Sam, I like.

  16. #16

    Default

    it's really amazing how far you've gotten already
    it looks like it's off to a great start
    See my tutorials here: Organization is the key to success in any endeavor

    mewithoutYou: The potato called from underground, "You've got it all turned upside down!"

  17. #17
    Iron Guard
    Join Date
    Nov 2009
    Location
    London/ Paris
    Posts
    533

    Default

    you should check toy commander

    http://fr.wikipedia.org/wiki/Toy_Commander

    pretty good inspiration

  18. #18

    Default

    Looking really cool!

    How are you creating the text prompts? Just a texture with transparency?

    The textures are really sweet too.

  19. #19
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    49

    Default

    Yeah just a simple Poly with a material instance which animates the uvs so the text stretches into view then stretches out again, then I change the texture of the material when the player enters the trigger volume to show the relevant message

  20. #20
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Alberta, Canada
    Posts
    66
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    Gamertag: Slaughterskin

    Default

    This is by far the coolest thing I have seen on this site. Very awesome!

  21. #21
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    49

    Default

    thanks cupcakeman your too kind. I cant think of anything more to add to it so I'll try and put it online somewhere. Its still got some bugs and stuff but I'm happy enough with it for now.

  22. #22
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    49

    Default

    I have put the install file up now the link is on the front page


 

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