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  1. #1
    MSgt. Shooter Person
    Join Date
    Jun 2009
    Posts
    186

    Default My gun in the UDK

    Here is a gun I made. I finally got the goofso exporter to work.

  2. #2

    Default

    Some shading issues going on there, do you have wireframe of that model?

  3. #3
    MSgt. Shooter Person
    Join Date
    Jun 2009
    Posts
    186

    Default

    Here is the wireframe.

  4. #4
    Prisoner 849
    Join Date
    Apr 2009
    Location
    Jacinto
    Posts
    989
    Gamer IDs

    Gamertag: Keltar3007

    Default

    Nice!..........

  5. #5
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    160

    Default

    Some really unneeded loops in that model there.

  6. #6
    MSgt. Shooter Person
    Join Date
    Jun 2009
    Posts
    186

    Default

    Quote Originally Posted by Ghiest View Post
    Some really unneeded loops in that model there.
    I know I will fix those later. Although you always want to keep your mesh consisted of squares and not rectangles.

  7. #7
    Redeemer
    Join Date
    Mar 2009
    Posts
    1,040

    Default

    Quote Originally Posted by Dudeman95 View Post
    I know I will fix those later. Although you always want to keep your mesh consisted of squares and not rectangles.
    Um, no? Maybe you meant quads rather than triangles? And as he said, way too many edge loops that really aren't doing anything for the model. If you mean squares as in you plan to take it into say Zbrush and want an even distribution of quads, fair enough, but then you need more edgeloops. Yours is in a weird sort of in-between place.
    Danimal

    Space Flight Dev Thread/Video [Aug 2011] http://forums.epicgames.com/showthread.php?t=807107
    Grapple Gun Playable Demo/Video [Nov 2010] http://forums.epicgames.com/showthread.php?t=752450


 

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