For my final year project I am looking into how muscle systems are used in next gen game characters. Exporting charcters into game engines is new to me so im not really that familliar with actorx.
So far I have created and refined the base mesh, exported it to zbrush and began sculpting for the normal map and retop.
Heres the head concept (as you can tell hes not a looker)
and heres the zbrush sculpting (even uglier)
The challenge here is the muscle system. I know how to create one with skinfx.....just not how to export that into unreal. Im going to have to play around with it.
If any of you could point me in the right direction I would be so grateful , SERIOUSLY! xD





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